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authoruruk2014-06-08 09:53:47 +0200
committeruruk2014-06-08 09:53:47 +0200
commit9afe6bd570e5445db951792f338d2781ad67d1ee (patch)
treea6d2b0ff47560b2cce6faff09198bc994cabe645 /engines/cge2/map.h
parentcfe03245fae13dff869ea6f8c934fb510161e431 (diff)
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CGE2: Add, implement and use Map.
Diffstat (limited to 'engines/cge2/map.h')
-rw-r--r--engines/cge2/map.h54
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diff --git a/engines/cge2/map.h b/engines/cge2/map.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Sfinx source code
+ * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#ifndef CGE2_MAP_H
+#define CGE2_MAP_H
+
+#include "cge2/vga13h.h"
+
+namespace CGE2 {
+
+#define kMapGrid 4
+#define kMapMask (~(kMapGrid - 1))
+
+class Map {
+ CGE2Engine *_vm;
+ Common::Array<V2D> _container;
+
+ int convertCoord(int coord);
+public:
+ Map(CGE2Engine *vm);
+ ~Map();
+ void load(int cave);
+ int size();
+ void clear();
+ V2D &operator[](int idx);
+};
+
+} // End of namespace CGE2
+
+#endif // CGE2_MAP_H