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author | uruk | 2014-06-08 09:53:47 +0200 |
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committer | uruk | 2014-06-08 09:53:47 +0200 |
commit | 9afe6bd570e5445db951792f338d2781ad67d1ee (patch) | |
tree | a6d2b0ff47560b2cce6faff09198bc994cabe645 /engines/cge2/map.h | |
parent | cfe03245fae13dff869ea6f8c934fb510161e431 (diff) | |
download | scummvm-rg350-9afe6bd570e5445db951792f338d2781ad67d1ee.tar.gz scummvm-rg350-9afe6bd570e5445db951792f338d2781ad67d1ee.tar.bz2 scummvm-rg350-9afe6bd570e5445db951792f338d2781ad67d1ee.zip |
CGE2: Add, implement and use Map.
Diffstat (limited to 'engines/cge2/map.h')
-rw-r--r-- | engines/cge2/map.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/engines/cge2/map.h b/engines/cge2/map.h new file mode 100644 index 0000000000..7b792b25dd --- /dev/null +++ b/engines/cge2/map.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Sfinx source code + * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon + */ + +#ifndef CGE2_MAP_H +#define CGE2_MAP_H + +#include "cge2/vga13h.h" + +namespace CGE2 { + +#define kMapGrid 4 +#define kMapMask (~(kMapGrid - 1)) + +class Map { + CGE2Engine *_vm; + Common::Array<V2D> _container; + + int convertCoord(int coord); +public: + Map(CGE2Engine *vm); + ~Map(); + void load(int cave); + int size(); + void clear(); + V2D &operator[](int idx); +}; + +} // End of namespace CGE2 + +#endif // CGE2_MAP_H |