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author | uruk | 2014-06-29 20:36:54 +0200 |
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committer | uruk | 2014-06-29 20:36:54 +0200 |
commit | 38a59bee3e85f82672ce88befb2e428d243416db (patch) | |
tree | 65f58ffa4242544eaa3c499391aac26c350daa24 /engines/cge2/module.mk | |
parent | 160212c8e3219b28968ad653a0d730223b338a38 (diff) | |
download | scummvm-rg350-38a59bee3e85f82672ce88befb2e428d243416db.tar.gz scummvm-rg350-38a59bee3e85f82672ce88befb2e428d243416db.tar.bz2 scummvm-rg350-38a59bee3e85f82672ce88befb2e428d243416db.zip |
CGE2: Add skeleton for save/load system.
Also rename loadGame() to loadHeroes().
Diffstat (limited to 'engines/cge2/module.mk')
-rw-r--r-- | engines/cge2/module.mk | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/cge2/module.mk b/engines/cge2/module.mk index 9a6e0cb595..cb2b51e5d3 100644 --- a/engines/cge2/module.mk +++ b/engines/cge2/module.mk @@ -15,7 +15,8 @@ MODULE_OBJS = \ talk.o \ events.o \ map.o \ - vmenu.o + vmenu.o \ + saveload.o # This module can be built as a plugin ifeq ($(ENABLE_CGE2), DYNAMIC_PLUGIN) |