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authoruruk2014-06-29 20:36:54 +0200
committeruruk2014-06-29 20:36:54 +0200
commit38a59bee3e85f82672ce88befb2e428d243416db (patch)
tree65f58ffa4242544eaa3c499391aac26c350daa24 /engines/cge2/module.mk
parent160212c8e3219b28968ad653a0d730223b338a38 (diff)
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CGE2: Add skeleton for save/load system.
Also rename loadGame() to loadHeroes().
Diffstat (limited to 'engines/cge2/module.mk')
-rw-r--r--engines/cge2/module.mk3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/cge2/module.mk b/engines/cge2/module.mk
index 9a6e0cb595..cb2b51e5d3 100644
--- a/engines/cge2/module.mk
+++ b/engines/cge2/module.mk
@@ -15,7 +15,8 @@ MODULE_OBJS = \
talk.o \
events.o \
map.o \
- vmenu.o
+ vmenu.o \
+ saveload.o
# This module can be built as a plugin
ifeq ($(ENABLE_CGE2), DYNAMIC_PLUGIN)