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author | uruk | 2014-08-03 14:46:11 +0200 |
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committer | uruk | 2014-08-03 14:46:11 +0200 |
commit | 60a77ae6d76195180707dfe67a3d34eb95b8ca74 (patch) | |
tree | 82f10e0bc1ba1121009e3eef91f82e7f7cb6ba39 /engines/cge2/snail.cpp | |
parent | 61083e5caba5d28689aaec8fd1f912df37eb0cf0 (diff) | |
download | scummvm-rg350-60a77ae6d76195180707dfe67a3d34eb95b8ca74.tar.gz scummvm-rg350-60a77ae6d76195180707dfe67a3d34eb95b8ca74.tar.bz2 scummvm-rg350-60a77ae6d76195180707dfe67a3d34eb95b8ca74.zip |
CGE2: Add autosave functionality.
Diffstat (limited to 'engines/cge2/snail.cpp')
-rw-r--r-- | engines/cge2/snail.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/cge2/snail.cpp b/engines/cge2/snail.cpp index 48e8ffdb70..29747672ba 100644 --- a/engines/cge2/snail.cpp +++ b/engines/cge2/snail.cpp @@ -691,7 +691,11 @@ Sprite *CGE2Engine::expandSprite(Sprite *spr) { } void CGE2Engine::qGame() { - warning("STUB: CGE2Engine::qGame()"); + // Write out the user's progress + saveGame(0, Common::String("Automatic Savegame")); + + busy(false); + _vga->sunset(); _endGame = true; } |