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author | uruk | 2014-07-22 18:54:48 +0200 |
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committer | uruk | 2014-07-22 18:54:48 +0200 |
commit | def6b4fc3e38392c8345af9945cb3a1d208a7726 (patch) | |
tree | 968ba7773e271195c0dbcf1b5e33f5bdd24c4309 /engines/cge2/snail.cpp | |
parent | 2f19de9ebe1d62d3bb6f93a121c68e52337a179f (diff) | |
download | scummvm-rg350-def6b4fc3e38392c8345af9945cb3a1d208a7726.tar.gz scummvm-rg350-def6b4fc3e38392c8345af9945cb3a1d208a7726.tar.bz2 scummvm-rg350-def6b4fc3e38392c8345af9945cb3a1d208a7726.zip |
CGE2: Add and use Sound::checkSoundHandle().
Diffstat (limited to 'engines/cge2/snail.cpp')
-rw-r--r-- | engines/cge2/snail.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/cge2/snail.cpp b/engines/cge2/snail.cpp index 8cb8d19b24..9dce4dbbc8 100644 --- a/engines/cge2/snail.cpp +++ b/engines/cge2/snail.cpp @@ -742,10 +742,7 @@ void CGE2Engine::snSay(Sprite *spr, int val) { _sound->setRepeat(1); snSound(spr, i); _sound->setRepeat(oldRepeat); - //_commandStat._wait = &_sound->_smpinf._counter; - // This line is commented out for now since I wasn't able to find where this flag is reset - // and it's prevented the main loop from doing anything. - // TODO: Recheck this later! At the moment it seems working fine. + _soundStat._wait = &_sound->_smpinf._counter; } } } |