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authoruruk2014-06-21 01:57:18 +0200
committeruruk2014-06-21 01:57:18 +0200
commite708c1e5cd14e1eed2f9e68ff4335cdd00b93f20 (patch)
treedbbbb893a38aad05e9dc8582819345df683c0e03 /engines/cge2/vmenu.cpp
parentfcd387553f5242139e78db87f91047c55705e259 (diff)
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CGE2: Implement "quit menu".
Now the "main switch" on the menu panel is working. Also move a couple of defines from cge2_main.h to cge2.h during the process.
Diffstat (limited to 'engines/cge2/vmenu.cpp')
-rw-r--r--engines/cge2/vmenu.cpp154
1 files changed, 154 insertions, 0 deletions
diff --git a/engines/cge2/vmenu.cpp b/engines/cge2/vmenu.cpp
new file mode 100644
index 0000000000..55ddc2aec0
--- /dev/null
+++ b/engines/cge2/vmenu.cpp
@@ -0,0 +1,154 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Sfinx source code
+ * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#include "cge2/cge2.h"
+#include "cge2/vmenu.h"
+#include "cge2/events.h"
+
+namespace CGE2 {
+
+void StartCountDownChoice::proc() {
+ _vm->switchScene(-1);
+}
+
+void ResetQSwitchChoice::proc() {
+ _vm->_commandHandlerTurbo->addCommand(kCmdSeq, kPowerRef, 1, nullptr);
+ _vm->keyClick();
+}
+
+MenuBar::MenuBar(CGE2Engine *vm, uint16 w, byte *c) : Talk(vm) {
+ _color = c;
+ int h = kFontHigh + 2 * kMenuBarVerticalMargin, i = (w += 2 * kMenuBarHorizontalMargin) * h;
+ uint8 *p = new uint8[i];
+ uint8 *p1;
+ uint8 *p2;
+ uint8 lt = _color[kLt];
+ uint8 rb = _color[kRb];
+ BitmapPtr b;
+
+ memset(p + w, kPixelTransp, i - 2 * w);
+ memset(p, lt, w);
+ memset(p + i - w, rb, w);
+ p1 = p;
+ p2 = p + i - 1;
+ for (i = 0; i < h; i++) {
+ *p1 = lt;
+ *p2 = rb;
+ p1 += w;
+ p2 -= w;
+ }
+ b = new Bitmap[1];
+ b[0] = Bitmap(vm, w, h, p);
+ delete[] p;
+ setShapeList(b, 1);
+ _flags._slav = true;
+ _flags._tran = true;
+ _flags._kill = true;
+}
+
+VMenu *VMenu::_addr = nullptr;
+
+VMenu::VMenu(CGE2Engine *vm, Common::Array<Choice *> list, V2D pos, ColorBank col)
+ : Talk(vm, vmGather(list), kTBRect, col), _menu(list), _bar(nullptr), _items(list.size()), _vm(vm) {
+ delete[] _vmgt; // Lefotver of vmGather.
+
+ _addr = this;
+ _recent = -1;
+ _flags._kill = true;
+
+ if (pos.x < 0 || pos.y < 0)
+ center();
+ else
+ gotoxyz(V2D(_vm, pos.x - _siz.x / 2, pos.y - (kTextVMargin + kFontHigh / 2)));
+
+ _vm->_vga->_showQ->append(this);
+ _bar = new MenuBar(_vm, _siz.x - 2 * kTextHMargin, _color);
+ _bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin - kMenuBarVerticalMargin));
+ _vm->_vga->_showQ->append(_bar);
+}
+
+char *VMenu::vmGather(Common::Array<Choice *> list) {
+ int len = 0;
+ int h = 0;
+
+ for (int i = 0; i < list.size(); i++) {
+ len += strlen(list[i]->_text);
+ ++h;
+ }
+ _vmgt = new char[len + h];
+ if (_vmgt) {
+ *_vmgt = '\0';
+ for (int i = 0; i < list.size(); i++) {
+ if (*_vmgt)
+ strcat(_vmgt, "|");
+ strcat(_vmgt, list[i]->_text);
+ ++h;
+ }
+ }
+ return _vmgt;
+}
+
+
+VMenu::~VMenu() {
+ _addr = nullptr;
+
+ for (int i = 0; i < _menu.size(); i++) {
+ delete _menu[i];
+ }
+}
+
+void VMenu::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) {
+ int h = kFontHigh + kTextLineSpace;
+ int n = 0;
+ bool ok = false;
+
+ if (_items) {
+ Sprite::touch(mask, pos, keyCode);
+
+ pos.y -= kTextVMargin - 1;
+ if (pos.y >= 0) {
+ if (pos.x < 0)
+ pos.x = -pos.x;
+ n = pos.y / h;
+ if (n < _items)
+ ok = (pos.x <= (_siz.x >> 1) - kTextHMargin);
+ else
+ n = _items - 1;
+ }
+
+ _bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin + n * h - kMenuBarVerticalMargin));
+ n = _items - 1 - n;
+
+ if (ok && (mask & kMouseLeftUp)) {
+ _items = 0;
+ _vm->_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, this);
+ _menu[_recent = n]->proc();
+ }
+ }
+}
+
+} // End of namespace CGE2