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author | Adrian Frühwirth | 2018-04-06 00:06:38 +0200 |
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committer | Eugene Sandulenko | 2018-04-07 09:26:20 +0200 |
commit | 00e59a312211c0b49433ad3e9923460ed85edc50 (patch) | |
tree | d604e3f19249c6a6436a83cc868fda9d12e57165 /engines/cge2 | |
parent | 07775ca71723ddb02de32b840b90742a173dca35 (diff) | |
download | scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.tar.gz scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.tar.bz2 scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.zip |
ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:
1. Graphics::loadThumbnail()
Now returns a boolean and takes a new argument skipThumbnail which
defaults to false. In case of true, loadThumbnail() reads past the
thumbnail data in the input stream instead of actually loading the
thumbnail. This simplifies savegame handling where, up until now,
many engines always read the whole savegame metadata (including
the thumbnail) and then threw away the thumbnail when not needed
(which is in almost all cases, the most common exception being
MetaEngine::querySaveMetaInfos() which is responsible for loading
savegame metadata for displaying it in the GUI launcher.
2. readSavegameHeader()
Engines which already implement such a method (name varies) now take
a new argument skipThumbnail (default: true) which is passed
through to loadThumbnail(). This means that the default case for
readSavegameHeader() is now _not_ loading the thumbnail from a
savegame and just reading past it. In those cases, e.g.
querySaveMetaInfos(), where we actually are interested in loading
the thumbnail readSavegameHeader() needs to explicitely be called
with skipThumbnail == false.
Engines whose readSavegameHeader() (name varies) already takes an
argument loadThumbnail have been adapted to have a similar
prototype and semantics.
I.e. readSaveHeader(in, loadThumbnail, header) now is
readSaveHeader(in, header, skipThumbnail).
3. Error handling
Engines which previously did not check the return value of
readSavegameHeader() (name varies) now do so ensuring that possibly
broken savegames (be it a broken thumbnail or something else) don't
make it into the GUI launcher list in the first place.
Diffstat (limited to 'engines/cge2')
-rw-r--r-- | engines/cge2/cge2.h | 2 | ||||
-rw-r--r-- | engines/cge2/detection.cpp | 6 | ||||
-rw-r--r-- | engines/cge2/saveload.cpp | 12 |
3 files changed, 5 insertions, 15 deletions
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h index 18f919b5eb..899520c6dd 100644 --- a/engines/cge2/cge2.h +++ b/engines/cge2/cge2.h @@ -161,7 +161,7 @@ public: virtual Common::Error loadGameState(int slot); virtual Common::Error run(); - static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header); + WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail = true); GUI::Debugger *getDebugger() { return _console; diff --git a/engines/cge2/detection.cpp b/engines/cge2/detection.cpp index d05dfffedc..68f16d8dc9 100644 --- a/engines/cge2/detection.cpp +++ b/engines/cge2/detection.cpp @@ -221,10 +221,6 @@ SaveStateList CGE2MetaEngine::listSaves(const char *target) const { // Valid savegame if (CGE2::CGE2Engine::readSavegameHeader(file, header)) { saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); - if (header.thumbnail) { - header.thumbnail->free(); - delete header.thumbnail; - } } } else { // Must be an original format savegame @@ -253,7 +249,7 @@ SaveStateDescriptor CGE2MetaEngine::querySaveMetaInfos(const char *target, int s f->read(buffer, kSavegameStrSize + 1); bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) && - CGE2::CGE2Engine::readSavegameHeader(f, header); + CGE2::CGE2Engine::readSavegameHeader(f, header, false); delete f; if (!hasHeader) { diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp index cd0be84567..83cba5316d 100644 --- a/engines/cge2/saveload.cpp +++ b/engines/cge2/saveload.cpp @@ -117,10 +117,6 @@ bool CGE2Engine::loadGame(int slotNumber) { delete readStream; return false; } - - // Delete the thumbnail - saveHeader.thumbnail->free(); - delete saveHeader.thumbnail; } resetGame(); @@ -180,9 +176,7 @@ void CGE2Engine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &h out->writeSint16LE(td.tm_min); } -bool CGE2Engine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) { - header.thumbnail = nullptr; - +WARN_UNUSED_RESULT bool CGE2Engine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail) { // Get the savegame version header.version = in->readByte(); if (header.version > kSavegameVersion) @@ -195,9 +189,9 @@ bool CGE2Engine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &head header.saveName += ch; // Get the thumbnail - header.thumbnail = Graphics::loadThumbnail(*in); - if (!header.thumbnail) + if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { return false; + } // Read in save date/time header.saveYear = in->readSint16LE(); |