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authorAdrian Frühwirth2018-04-06 00:06:38 +0200
committerEugene Sandulenko2018-04-07 09:26:20 +0200
commit00e59a312211c0b49433ad3e9923460ed85edc50 (patch)
treed604e3f19249c6a6436a83cc868fda9d12e57165 /engines/cge2
parent07775ca71723ddb02de32b840b90742a173dca35 (diff)
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ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
Diffstat (limited to 'engines/cge2')
-rw-r--r--engines/cge2/cge2.h2
-rw-r--r--engines/cge2/detection.cpp6
-rw-r--r--engines/cge2/saveload.cpp12
3 files changed, 5 insertions, 15 deletions
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h
index 18f919b5eb..899520c6dd 100644
--- a/engines/cge2/cge2.h
+++ b/engines/cge2/cge2.h
@@ -161,7 +161,7 @@ public:
virtual Common::Error loadGameState(int slot);
virtual Common::Error run();
- static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header);
+ WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail = true);
GUI::Debugger *getDebugger() {
return _console;
diff --git a/engines/cge2/detection.cpp b/engines/cge2/detection.cpp
index d05dfffedc..68f16d8dc9 100644
--- a/engines/cge2/detection.cpp
+++ b/engines/cge2/detection.cpp
@@ -221,10 +221,6 @@ SaveStateList CGE2MetaEngine::listSaves(const char *target) const {
// Valid savegame
if (CGE2::CGE2Engine::readSavegameHeader(file, header)) {
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
- if (header.thumbnail) {
- header.thumbnail->free();
- delete header.thumbnail;
- }
}
} else {
// Must be an original format savegame
@@ -253,7 +249,7 @@ SaveStateDescriptor CGE2MetaEngine::querySaveMetaInfos(const char *target, int s
f->read(buffer, kSavegameStrSize + 1);
bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) &&
- CGE2::CGE2Engine::readSavegameHeader(f, header);
+ CGE2::CGE2Engine::readSavegameHeader(f, header, false);
delete f;
if (!hasHeader) {
diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp
index cd0be84567..83cba5316d 100644
--- a/engines/cge2/saveload.cpp
+++ b/engines/cge2/saveload.cpp
@@ -117,10 +117,6 @@ bool CGE2Engine::loadGame(int slotNumber) {
delete readStream;
return false;
}
-
- // Delete the thumbnail
- saveHeader.thumbnail->free();
- delete saveHeader.thumbnail;
}
resetGame();
@@ -180,9 +176,7 @@ void CGE2Engine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &h
out->writeSint16LE(td.tm_min);
}
-bool CGE2Engine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) {
- header.thumbnail = nullptr;
-
+WARN_UNUSED_RESULT bool CGE2Engine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail) {
// Get the savegame version
header.version = in->readByte();
if (header.version > kSavegameVersion)
@@ -195,9 +189,9 @@ bool CGE2Engine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &head
header.saveName += ch;
// Get the thumbnail
- header.thumbnail = Graphics::loadThumbnail(*in);
- if (!header.thumbnail)
+ if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
return false;
+ }
// Read in save date/time
header.saveYear = in->readSint16LE();