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author | uruk | 2014-07-30 19:34:37 +0200 |
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committer | uruk | 2014-07-30 19:34:37 +0200 |
commit | 6a38671cc27e91e9da9d0e214a8da639546b1d9e (patch) | |
tree | e40c3143e734c2c01500af31aafe590a9d7efc91 /engines/cge2 | |
parent | 733f72d810b6f28992e1b9d42050544ade35da14 (diff) | |
download | scummvm-rg350-6a38671cc27e91e9da9d0e214a8da639546b1d9e.tar.gz scummvm-rg350-6a38671cc27e91e9da9d0e214a8da639546b1d9e.tar.bz2 scummvm-rg350-6a38671cc27e91e9da9d0e214a8da639546b1d9e.zip |
CGE2: Rearrange showTitle() and add some delay to the display.
Now the splash screen doesn't vanish almost immediately right after it's drawn.
Diffstat (limited to 'engines/cge2')
-rw-r--r-- | engines/cge2/cge2_main.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp index c1a47b8000..b4dd812079 100644 --- a/engines/cge2/cge2_main.cpp +++ b/engines/cge2/cge2_main.cpp @@ -808,16 +808,15 @@ bool CGE2Engine::showTitle(const char *name) { Sprite D(this, LB, 1); D._flags._kill = true; D.gotoxyz(kScrWidth >> 1, -(kPanHeight >> 1)); - _vga->sunset(); + _vga->sunset(); D.show(2); - _vga->copyPage(1, 2); _vga->copyPage(0, 1); - _vga->sunrise(_vga->_sysPal); - _vga->update(); + + g_system->delayMillis(2500); return true; } |