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authoruruk2014-05-01 22:52:20 +0200
committeruruk2014-05-01 22:52:20 +0200
commit8e3bbbea7c97ac222a7f061b68fe161b455bf0f8 (patch)
tree2782f4b3daab8ec0acd851e351fc7228c94faca8 /engines/cge2
parent5b105566a5637edcf73fd6cbc690c1b3b958ff2a (diff)
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CGE2: Add sound code with working MIDI parts.
Diffstat (limited to 'engines/cge2')
-rw-r--r--engines/cge2/cge2.cpp20
-rw-r--r--engines/cge2/cge2.h7
-rw-r--r--engines/cge2/module.mk3
-rw-r--r--engines/cge2/sound.cpp290
-rw-r--r--engines/cge2/sound.h135
5 files changed, 453 insertions, 2 deletions
diff --git a/engines/cge2/cge2.cpp b/engines/cge2/cge2.cpp
index 955c5eb0ea..370846faf7 100644
--- a/engines/cge2/cge2.cpp
+++ b/engines/cge2/cge2.cpp
@@ -30,6 +30,7 @@
#include "cge2/cge2.h"
#include "cge2/bitmap.h"
#include "cge2/vga13h.h"
+#include "cge2/sound.h"
namespace CGE2 {
@@ -38,21 +39,31 @@ CGE2Engine::CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription)
_resman = nullptr;
_vga = nullptr;
_sprite = nullptr;
+ _midiPlayer = nullptr;
+ _fx = nullptr;
+ _sound = nullptr;
_quitFlag = false;
_bitmapPalette = nullptr;
_mode = 0;
+ _music = true;
}
void CGE2Engine::init() {
_resman = new ResourceManager();
_vga = new Vga(this);
+ _fx = new Fx(this, 16);
+ _sound = new Sound(this);
+ _midiPlayer = new MusicPlayer(this);
}
void CGE2Engine::deinit() {
delete _resman;
delete _vga;
delete _sprite;
+ delete _fx;
+ delete _sound;
+ delete _midiPlayer;
}
bool CGE2Engine::hasFeature(EngineFeature f) const {
@@ -77,11 +88,18 @@ Common::Error CGE2Engine::saveGameState(int slot, const Common::String &desc) {
}
Common::Error CGE2Engine::run() {
+ warning("STUB: CGE2Engine::run()");
+
initGraphics(kScrWidth, kScrHeight, false);
init();
- warning("STUB: CGE2Engine::run()");
+
showTitle("WELCOME");
+
+ // Temporary code to test the midi player.
+ _midiPlayer->loadMidi(1);
+ g_system->delayMillis(100000);
+
deinit();
return Common::kNoError;
}
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h
index 814c607a93..9f7fcf6244 100644
--- a/engines/cge2/cge2.h
+++ b/engines/cge2/cge2.h
@@ -38,6 +38,9 @@ namespace CGE2 {
class Vga;
class Sprite;
+class MusicPlayer;
+class Fx;
+class Sound;
#define kScrWidth 320
#define kScrHeight 240
@@ -61,10 +64,14 @@ public:
bool _quitFlag;
Dac *_bitmapPalette;
int _mode;
+ bool _music;
ResourceManager *_resman;
Vga *_vga;
Sprite *_sprite;
+ MusicPlayer *_midiPlayer;
+ Fx *_fx;
+ Sound *_sound;
private:
void init();
void deinit();
diff --git a/engines/cge2/module.mk b/engines/cge2/module.mk
index 493488f745..f885933e9d 100644
--- a/engines/cge2/module.mk
+++ b/engines/cge2/module.mk
@@ -5,7 +5,8 @@ MODULE_OBJS = \
detection.o \
fileio.o \
vga13h.o \
- bitmap.o
+ bitmap.o \
+ sound.o
# This module can be built as a plugin
ifeq ($(ENABLE_CGE2), DYNAMIC_PLUGIN)
diff --git a/engines/cge2/sound.cpp b/engines/cge2/sound.cpp
new file mode 100644
index 0000000000..a3e866f05f
--- /dev/null
+++ b/engines/cge2/sound.cpp
@@ -0,0 +1,290 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Sfinx source code
+ * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#include "cge2/sound.h"
+//#include "cge/text.h"
+//#include "cge/cge_main.h"
+#include "common/config-manager.h"
+#include "common/memstream.h"
+#include "audio/decoders/raw.h"
+#include "audio/audiostream.h"
+#include "cge2/cge2.h"
+
+namespace CGE2 {
+
+DataCk::DataCk(byte *buf, int bufSize) {
+ _buf = buf;
+ _ckSize = bufSize;
+}
+
+DataCk::~DataCk() {
+ free(_buf);
+}
+
+Sound::Sound(CGE2Engine *vm) : _vm(vm) {
+ _audioStream = NULL;
+ _soundRepeatCount = 1;
+ open();
+}
+
+Sound::~Sound() {
+ close();
+}
+
+void Sound::close() {
+ _vm->_midiPlayer->killMidi();
+}
+
+void Sound::open() {
+ setRepeat(1);
+ play((*_vm->_fx)[30000], 8);
+}
+
+void Sound::setRepeat(int16 count) {
+ _soundRepeatCount = count;
+}
+
+int16 Sound::getRepeat() {
+ return _soundRepeatCount;
+}
+
+void Sound::play(DataCk *wav, int pan) {
+ if (wav) {
+ stop();
+ _smpinf._saddr = &*(wav->addr());
+ _smpinf._slen = (uint16)wav->size();
+ _smpinf._span = pan;
+ _smpinf._counter = getRepeat();
+ sndDigiStart(&_smpinf);
+ }
+}
+
+void Sound::sndDigiStart(SmpInfo *PSmpInfo) {
+ // Create an audio stream wrapper for sound
+ Common::MemoryReadStream *stream = new Common::MemoryReadStream(PSmpInfo->_saddr,
+ PSmpInfo->_slen, DisposeAfterUse::NO);
+ _audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
+
+ // Start the new sound
+ _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle,
+ Audio::makeLoopingAudioStream(_audioStream, (uint)PSmpInfo->_counter));
+
+ // CGE pan:
+ // 8 = Center
+ // Less = Left
+ // More = Right
+ _vm->_mixer->setChannelBalance(_soundHandle, (int8)CLIP(((PSmpInfo->_span - 8) * 16), -127, 127));
+}
+
+void Sound::stop() {
+ sndDigiStop(&_smpinf);
+}
+
+void Sound::sndDigiStop(SmpInfo *PSmpInfo) {
+ if (_vm->_mixer->isSoundHandleActive(_soundHandle))
+ _vm->_mixer->stopHandle(_soundHandle);
+ _audioStream = NULL;
+}
+
+Fx::Fx(CGE2Engine *vm, int size) : _current(NULL), _vm(vm) {
+ _cache = new Handler[size];
+ for (_size = 0; _size < size; _size++) {
+ _cache[_size]._ref = 0;
+ _cache[_size]._wav = NULL;
+ }
+}
+
+Fx::~Fx() {
+ clear();
+ delete[] _cache;
+}
+
+void Fx::clear() {
+ for (Handler *p = _cache, *q = p + _size; p < q; p++) {
+ if (p->_ref) {
+ p->_ref = 0;
+ delete p->_wav;
+ p->_wav = NULL;
+ }
+ }
+ _current = NULL;
+}
+
+int Fx::find(int ref) {
+ int i = 0;
+ for (Handler *p = _cache, *q = p + _size; p < q; p++) {
+ if (p->_ref == ref)
+ break;
+ else
+ ++i;
+ }
+ return i;
+}
+
+void Fx::name(int ref, int sub) {
+ warning("STUB: Fx::name()");
+}
+
+DataCk *Fx::load(int idx, int ref) {
+ char filename[12];
+ warning("TODO: Implement Fx::load() with the use of Fx::name() properly in paralell with Snail! It just won't work this way.");
+ sprintf(filename, "FX%05d.WAV", ref);
+
+ EncryptedStream file(_vm, filename);
+ DataCk *wav = loadWave(&file);
+ if (wav) {
+ Handler *p = &_cache[idx];
+ delete p->_wav;
+ p->_wav = wav;
+ p->_ref = ref;
+ } else {
+ warning("Unable to load %s", filename);
+ }
+ return wav;
+}
+
+DataCk *Fx::loadWave(EncryptedStream *file) {
+ byte *data = (byte *)malloc(file->size());
+
+ if (!data)
+ return 0;
+
+ file->read(data, file->size());
+
+ return new DataCk(data, file->size());
+}
+
+DataCk *Fx::operator[](int ref) {
+ int i;
+ if ((i = find(ref)) < _size)
+ _current = _cache[i]._wav;
+ else {
+ if ((i = find(0)) >= _size) {
+ clear();
+ i = 0;
+ }
+ _current = load(i, ref);
+ }
+ return _current;
+}
+
+MusicPlayer::MusicPlayer(CGE2Engine *vm) : _vm(vm) {
+ _data = NULL;
+ _isGM = false;
+
+ MidiPlayer::createDriver();
+
+ int ret = _driver->open();
+ if (ret == 0) {
+ if (_nativeMT32)
+ _driver->sendMT32Reset();
+ else
+ _driver->sendGMReset();
+
+ // TODO: Load cmf.ins with the instrument table. It seems that an
+ // interface for such an operation is supported for AdLib. Maybe for
+ // this card, setting instruments is necessary.
+
+ _driver->setTimerCallback(this, &timerCallback);
+ }
+ _dataSize = -1;
+}
+
+MusicPlayer::~MusicPlayer() {
+ killMidi();
+}
+
+void MusicPlayer::killMidi() {
+ Audio::MidiPlayer::stop();
+
+ free(_data);
+ _data = NULL;
+}
+
+void MusicPlayer::loadMidi(int ref) {
+ warning("STUB: MusicPlayer::loadMidi()"); // if (MidiNotify) MidiNotify();
+
+ // Work out the filename and check the given MIDI file exists
+ Common::String filename = Common::String::format("%.2dSG%.2d.MID", ref >> 8, ref & 0xFF);
+ if (!_vm->_resman->exist(filename.c_str()))
+ return;
+
+ // Stop any currently playing MIDI file
+ killMidi();
+
+ // Read in the data for the file
+ EncryptedStream mid(_vm, filename.c_str());
+ _dataSize = mid.size();
+ _data = (byte *)malloc(_dataSize);
+ mid.read(_data, _dataSize);
+
+ // Start playing the music
+ sndMidiStart();
+}
+
+void MusicPlayer::sndMidiStart() {
+ _isGM = true;
+
+ MidiParser *parser = MidiParser::createParser_SMF();
+ if (parser->loadMusic(_data, _dataSize)) {
+ parser->setTrack(0);
+ parser->setMidiDriver(this);
+ parser->setTimerRate(_driver->getBaseTempo());
+ parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
+
+ _parser = parser;
+
+ syncVolume();
+
+ // Al the tracks are supposed to loop
+ _isLooping = true;
+ _isPlaying = true;
+ }
+}
+
+void MusicPlayer::send(uint32 b) {
+ if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
+ b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
+ }
+
+ Audio::MidiPlayer::send(b);
+}
+
+void MusicPlayer::sendToChannel(byte channel, uint32 b) {
+ if (!_channelsTable[channel]) {
+ _channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
+ // If a new channel is allocated during the playback, make sure
+ // its volume is correctly initialized.
+ if (_channelsTable[channel])
+ _channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
+ }
+
+ if (_channelsTable[channel])
+ _channelsTable[channel]->send(b);
+}
+
+} // End of namespace CGE2
diff --git a/engines/cge2/sound.h b/engines/cge2/sound.h
new file mode 100644
index 0000000000..c488c3fbba
--- /dev/null
+++ b/engines/cge2/sound.h
@@ -0,0 +1,135 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Sfinx source code
+ * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#ifndef CGE2_SOUND_H
+#define CGE2_SOUND_H
+
+#include "cge2/fileio.h"
+#include "audio/audiostream.h"
+#include "audio/decoders/wave.h"
+#include "audio/fmopl.h"
+#include "audio/mididrv.h"
+#include "audio/midiparser.h"
+#include "audio/midiplayer.h"
+#include "audio/mixer.h"
+#include "common/memstream.h"
+
+namespace CGE2 {
+
+class CGE2Engine;
+
+// sample info
+struct SmpInfo {
+ const uint8 *_saddr; // address
+ uint16 _slen; // length
+ uint16 _span; // left/right pan (0-15)
+ int _counter; // number of time the sample should be played
+};
+
+class DataCk {
+ byte *_buf;
+ int _ckSize;
+public:
+ DataCk(byte *buf, int bufSize);
+ ~DataCk();
+ inline const byte *addr() {
+ return _buf;
+ }
+ inline int size() {
+ return _ckSize;
+ }
+};
+
+class Sound {
+public:
+ SmpInfo _smpinf;
+
+ Sound(CGE2Engine *vm);
+ ~Sound();
+ void open();
+ void close();
+ void play(DataCk *wav, int pan);
+ int16 getRepeat();
+ void setRepeat(int16 count);
+ void stop();
+private:
+ int _soundRepeatCount;
+ CGE2Engine *_vm;
+ Audio::SoundHandle _soundHandle;
+ Audio::RewindableAudioStream *_audioStream;
+
+ void sndDigiStart(SmpInfo *PSmpInfo);
+ void sndDigiStop(SmpInfo *PSmpInfo);
+};
+
+class Fx {
+ CGE2Engine *_vm;
+ struct Handler {
+ int _ref;
+ DataCk *_wav;
+ } *_cache;
+ int _size;
+
+ DataCk *load(int idx, int ref);
+ DataCk *loadWave(EncryptedStream *file);
+ int find(int ref);
+public:
+ DataCk *_current;
+
+ Fx(CGE2Engine *vm, int size);
+ ~Fx();
+ void clear();
+ void name(int ref, int sub);
+ DataCk *operator[](int ref);
+};
+
+class MusicPlayer: public Audio::MidiPlayer {
+private:
+ CGE2Engine *_vm;
+ byte *_data;
+ int _dataSize;
+ bool _isGM;
+
+ // Start MIDI File
+ void sndMidiStart();
+
+ // Stop MIDI File
+ void sndMidiStop();
+public:
+ MusicPlayer(CGE2Engine *vm);
+ ~MusicPlayer();
+
+ void loadMidi(int ref);
+ void killMidi();
+
+ virtual void send(uint32 b);
+ virtual void sendToChannel(byte channel, uint32 b);
+};
+
+} // End of namespace CGE2
+
+#endif // CGE2_SOUND_H