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author | uruk | 2014-04-25 17:34:38 +0200 |
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committer | uruk | 2014-04-25 17:34:38 +0200 |
commit | b429e746a7ba8f745225952b8a632c5cd9b2f8f0 (patch) | |
tree | e66f796cd4e1092bae6f27cd12d6d55d99e03a6a /engines/cge2 | |
parent | 2141c99b59945401508628bd2701beb08aeb7cf5 (diff) | |
download | scummvm-rg350-b429e746a7ba8f745225952b8a632c5cd9b2f8f0.tar.gz scummvm-rg350-b429e746a7ba8f745225952b8a632c5cd9b2f8f0.tar.bz2 scummvm-rg350-b429e746a7ba8f745225952b8a632c5cd9b2f8f0.zip |
CGE2: Remove detection of Sfinx from CGE1.
Diffstat (limited to 'engines/cge2')
-rw-r--r-- | engines/cge2/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge2/detection.cpp b/engines/cge2/detection.cpp index 96ec1ed731..12430780b1 100644 --- a/engines/cge2/detection.cpp +++ b/engines/cge2/detection.cpp @@ -26,7 +26,7 @@ namespace CGE2 { static const PlainGameDescriptor CGE2Games[] = { - { "sfinx2", "Sfinx" }, // TODO: Remove Sfinx from CGE1 completely, so the two gameIDs won't collide. + { "sfinx", "Sfinx" }, { 0, 0 } }; |