diff options
author | Adrian Frühwirth | 2018-04-06 00:06:38 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2018-04-07 09:26:20 +0200 |
commit | 00e59a312211c0b49433ad3e9923460ed85edc50 (patch) | |
tree | d604e3f19249c6a6436a83cc868fda9d12e57165 /engines/cge | |
parent | 07775ca71723ddb02de32b840b90742a173dca35 (diff) | |
download | scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.tar.gz scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.tar.bz2 scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.zip |
ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:
1. Graphics::loadThumbnail()
Now returns a boolean and takes a new argument skipThumbnail which
defaults to false. In case of true, loadThumbnail() reads past the
thumbnail data in the input stream instead of actually loading the
thumbnail. This simplifies savegame handling where, up until now,
many engines always read the whole savegame metadata (including
the thumbnail) and then threw away the thumbnail when not needed
(which is in almost all cases, the most common exception being
MetaEngine::querySaveMetaInfos() which is responsible for loading
savegame metadata for displaying it in the GUI launcher.
2. readSavegameHeader()
Engines which already implement such a method (name varies) now take
a new argument skipThumbnail (default: true) which is passed
through to loadThumbnail(). This means that the default case for
readSavegameHeader() is now _not_ loading the thumbnail from a
savegame and just reading past it. In those cases, e.g.
querySaveMetaInfos(), where we actually are interested in loading
the thumbnail readSavegameHeader() needs to explicitely be called
with skipThumbnail == false.
Engines whose readSavegameHeader() (name varies) already takes an
argument loadThumbnail have been adapted to have a similar
prototype and semantics.
I.e. readSaveHeader(in, loadThumbnail, header) now is
readSaveHeader(in, header, skipThumbnail).
3. Error handling
Engines which previously did not check the return value of
readSavegameHeader() (name varies) now do so ensuring that possibly
broken savegames (be it a broken thumbnail or something else) don't
make it into the GUI launcher list in the first place.
Diffstat (limited to 'engines/cge')
-rw-r--r-- | engines/cge/cge.h | 2 | ||||
-rw-r--r-- | engines/cge/cge_main.cpp | 12 | ||||
-rw-r--r-- | engines/cge/detection.cpp | 6 |
3 files changed, 5 insertions, 15 deletions
diff --git a/engines/cge/cge.h b/engines/cge/cge.h index d3f8a93c1d..668224d2f7 100644 --- a/engines/cge/cge.h +++ b/engines/cge/cge.h @@ -246,7 +246,7 @@ public: void mainLoop(); void handleFrame(); void saveGame(int slotNumber, const Common::String &desc); - static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header); + WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail = true); void switchMusic(); void selectPocket(int n); void expandSprite(Sprite *spr); diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index b60f201cb0..fcbbf34a4d 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -242,10 +242,6 @@ bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) { delete readStream; return true; } - - // Delete the thumbnail - saveHeader.thumbnail->free(); - delete saveHeader.thumbnail; } // Get in the savegame @@ -424,9 +420,7 @@ void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteSt } } -bool CGEEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) { - header.thumbnail = nullptr; - +WARN_UNUSED_RESULT bool CGEEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail) { // Get the savegame version header.version = in->readByte(); if (header.version > kSavegameVersion) @@ -439,9 +433,9 @@ bool CGEEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &heade header.saveName += ch; // Get the thumbnail - header.thumbnail = Graphics::loadThumbnail(*in); - if (!header.thumbnail) + if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { return false; + } // Read in save date/time header.saveYear = in->readSint16LE(); diff --git a/engines/cge/detection.cpp b/engines/cge/detection.cpp index 482591bf50..cae2e036b9 100644 --- a/engines/cge/detection.cpp +++ b/engines/cge/detection.cpp @@ -221,10 +221,6 @@ SaveStateList CGEMetaEngine::listSaves(const char *target) const { // Valid savegame if (CGE::CGEEngine::readSavegameHeader(file, header)) { saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); - if (header.thumbnail) { - header.thumbnail->free(); - delete header.thumbnail; - } } } else { // Must be an original format savegame @@ -253,7 +249,7 @@ SaveStateDescriptor CGEMetaEngine::querySaveMetaInfos(const char *target, int sl f->read(buffer, kSavegameStrSize + 1); bool hasHeader = !strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1) && - CGE::CGEEngine::readSavegameHeader(f, header); + CGE::CGEEngine::readSavegameHeader(f, header, false); delete f; if (!hasHeader) { |