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authorAdrian Frühwirth2018-04-06 00:06:38 +0200
committerEugene Sandulenko2018-04-07 09:26:20 +0200
commit00e59a312211c0b49433ad3e9923460ed85edc50 (patch)
treed604e3f19249c6a6436a83cc868fda9d12e57165 /engines/cge
parent07775ca71723ddb02de32b840b90742a173dca35 (diff)
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ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
Diffstat (limited to 'engines/cge')
-rw-r--r--engines/cge/cge.h2
-rw-r--r--engines/cge/cge_main.cpp12
-rw-r--r--engines/cge/detection.cpp6
3 files changed, 5 insertions, 15 deletions
diff --git a/engines/cge/cge.h b/engines/cge/cge.h
index d3f8a93c1d..668224d2f7 100644
--- a/engines/cge/cge.h
+++ b/engines/cge/cge.h
@@ -246,7 +246,7 @@ public:
void mainLoop();
void handleFrame();
void saveGame(int slotNumber, const Common::String &desc);
- static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header);
+ WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail = true);
void switchMusic();
void selectPocket(int n);
void expandSprite(Sprite *spr);
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index b60f201cb0..fcbbf34a4d 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -242,10 +242,6 @@ bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) {
delete readStream;
return true;
}
-
- // Delete the thumbnail
- saveHeader.thumbnail->free();
- delete saveHeader.thumbnail;
}
// Get in the savegame
@@ -424,9 +420,7 @@ void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteSt
}
}
-bool CGEEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) {
- header.thumbnail = nullptr;
-
+WARN_UNUSED_RESULT bool CGEEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail) {
// Get the savegame version
header.version = in->readByte();
if (header.version > kSavegameVersion)
@@ -439,9 +433,9 @@ bool CGEEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &heade
header.saveName += ch;
// Get the thumbnail
- header.thumbnail = Graphics::loadThumbnail(*in);
- if (!header.thumbnail)
+ if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
return false;
+ }
// Read in save date/time
header.saveYear = in->readSint16LE();
diff --git a/engines/cge/detection.cpp b/engines/cge/detection.cpp
index 482591bf50..cae2e036b9 100644
--- a/engines/cge/detection.cpp
+++ b/engines/cge/detection.cpp
@@ -221,10 +221,6 @@ SaveStateList CGEMetaEngine::listSaves(const char *target) const {
// Valid savegame
if (CGE::CGEEngine::readSavegameHeader(file, header)) {
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
- if (header.thumbnail) {
- header.thumbnail->free();
- delete header.thumbnail;
- }
}
} else {
// Must be an original format savegame
@@ -253,7 +249,7 @@ SaveStateDescriptor CGEMetaEngine::querySaveMetaInfos(const char *target, int sl
f->read(buffer, kSavegameStrSize + 1);
bool hasHeader = !strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1) &&
- CGE::CGEEngine::readSavegameHeader(f, header);
+ CGE::CGEEngine::readSavegameHeader(f, header, false);
delete f;
if (!hasHeader) {