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authorJohannes Schickel2012-06-10 04:14:17 +0200
committerJohannes Schickel2012-06-10 04:19:45 +0200
commit15046a7529e3c755de1f00b4a2666786eb2bd4f8 (patch)
tree44ebb357905b837264abc117713d49ff47619239 /engines/cge
parent0e5ae35e345d6e7f38177e158dcc871cf7a034d3 (diff)
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GUI: Get rid of SaveLoadChooser::setSaveMode.
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.
Diffstat (limited to 'engines/cge')
-rw-r--r--engines/cge/events.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/cge/events.cpp b/engines/cge/events.cpp
index 3c561c5659..e903584100 100644
--- a/engines/cge/events.cpp
+++ b/engines/cge/events.cpp
@@ -73,8 +73,7 @@ bool Keyboard::getKey(Common::Event &event) {
const EnginePlugin *plugin = NULL;
EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
- dialog->setSaveMode(true);
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
Common::String savegameDescription = dialog->getResultString();
delete dialog;
@@ -88,8 +87,7 @@ bool Keyboard::getKey(Common::Event &event) {
const EnginePlugin *plugin = NULL;
EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
- dialog->setSaveMode(false);
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
delete dialog;