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| author | Sven Hesse | 2012-06-27 04:42:36 +0200 |
|---|---|---|
| committer | Sven Hesse | 2012-06-27 05:14:18 +0200 |
| commit | 2c760cb15e27de29ef9262cb6e2a102d8dbe3935 (patch) | |
| tree | ff8a65fcd1d1d70fc75f04696e6efdd6c6a7e47b /engines/cge | |
| parent | 63e13c5d2c48c0a9aba72a0f63dc4aa515972da5 (diff) | |
| download | scummvm-rg350-2c760cb15e27de29ef9262cb6e2a102d8dbe3935.tar.gz scummvm-rg350-2c760cb15e27de29ef9262cb6e2a102d8dbe3935.tar.bz2 scummvm-rg350-2c760cb15e27de29ef9262cb6e2a102d8dbe3935.zip | |
DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
Since we need a FSNode parent for Mac resource forks, we need to change
signature of detectGameFilebased(), too.
Diffstat (limited to 'engines/cge')
| -rw-r--r-- | engines/cge/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge/detection.cpp b/engines/cge/detection.cpp index f723ec8fbd..eda4edd520 100644 --- a/engines/cge/detection.cpp +++ b/engines/cge/detection.cpp @@ -108,7 +108,7 @@ public: } virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { - return detectGameFilebased(allFiles, CGE::fileBasedFallback); + return detectGameFilebased(allFiles, fslist, CGE::fileBasedFallback); } virtual const char *getName() const { |
