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authorColin Snover2016-02-17 18:47:28 -0600
committerColin Snover2016-02-18 13:18:03 -0600
commit2f17ba2b0ab77ef939c21efa04f7aaafccbd0c37 (patch)
tree0ed66bb208dca3a30c64f5b4278695b188063f5d /engines/cge
parentbb8235063087f5e760b900c32aece5fec614598f (diff)
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SCI: Increase LRU resource cache for SCI32 games
A single picture in SCI32 is often larger than the 256KiB limit, meaning that the cache is useless for these games -- which is bad, because the renderer works directly off raw resource data so it must be decompressed and in-cache for rendering performance to be acceptable.
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