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authorPaul Gilbert2011-10-01 17:50:19 +1000
committerPaul Gilbert2011-10-01 17:50:19 +1000
commit9bb978486b102dc751922c6d5f4e729e264c2887 (patch)
tree65a5b4603f3f9c3376eed9fde8034f170ecb5ede /engines/cge
parent8465f9f99ff5eca617a57b4231efdbcf7c9f9e8a (diff)
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COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save slots
Diffstat (limited to 'engines/cge')
-rw-r--r--engines/cge/detection.cpp65
1 files changed, 34 insertions, 31 deletions
diff --git a/engines/cge/detection.cpp b/engines/cge/detection.cpp
index abb0cf5efb..8b90bd1483 100644
--- a/engines/cge/detection.cpp
+++ b/engines/cge/detection.cpp
@@ -189,38 +189,41 @@ SaveStateList CGEMetaEngine::listSaves(const char *target) const {
SaveStateDescriptor CGEMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
- assert(f);
-
- CGE::SavegameHeader header;
-
- // Check to see if it's a ScummVM savegame or not
- char buffer[kSavegameStrSize + 1];
- f->read(buffer, kSavegameStrSize + 1);
-
- bool hasHeader = !strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1) &&
- CGE::CGEEngine::readSavegameHeader(f, header);
- delete f;
-
- if (!hasHeader) {
- // Original savegame perhaps?
- SaveStateDescriptor desc(slot, "Unknown");
- return desc;
- } else {
- // Create the return descriptor
- SaveStateDescriptor desc(slot, header.saveName);
- desc.setDeletableFlag(true);
- desc.setWriteProtectedFlag(false);
- desc.setThumbnail(header.thumbnail);
- desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
- desc.setSaveTime(header.saveHour, header.saveMinutes);
-
- // Slot 0 is used for the 'automatic save on exit' save in Soltys, thus
- // we prevent it from being deleted or overwritten by accident.
- desc.setDeletableFlag(slot != 0);
- desc.setWriteProtectedFlag(slot == 0);
-
- return desc;
+
+ if (f) {
+ CGE::SavegameHeader header;
+
+ // Check to see if it's a ScummVM savegame or not
+ char buffer[kSavegameStrSize + 1];
+ f->read(buffer, kSavegameStrSize + 1);
+
+ bool hasHeader = !strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1) &&
+ CGE::CGEEngine::readSavegameHeader(f, header);
+ delete f;
+
+ if (!hasHeader) {
+ // Original savegame perhaps?
+ SaveStateDescriptor desc(slot, "Unknown");
+ return desc;
+ } else {
+ // Create the return descriptor
+ SaveStateDescriptor desc(slot, header.saveName);
+ desc.setDeletableFlag(true);
+ desc.setWriteProtectedFlag(false);
+ desc.setThumbnail(header.thumbnail);
+ desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
+ desc.setSaveTime(header.saveHour, header.saveMinutes);
+
+ // Slot 0 is used for the 'automatic save on exit' save in Soltys, thus
+ // we prevent it from being deleted or overwritten by accident.
+ desc.setDeletableFlag(slot != 0);
+ desc.setWriteProtectedFlag(slot == 0);
+
+ return desc;
+ }
}
+
+ return SaveStateDescriptor();
}
bool CGEMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {