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author | Strangerke | 2011-08-28 00:48:53 +0200 |
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committer | Strangerke | 2011-08-28 00:48:53 +0200 |
commit | a14a9bb9a22d356a04bbacc3880d36a7ec1a9c57 (patch) | |
tree | 4bb61cf4eaf18fdb7cc2886b1753092c8ef1ff06 /engines/cge | |
parent | 12b6851276d8249ad499c54f25d0dd8e84998384 (diff) | |
download | scummvm-rg350-a14a9bb9a22d356a04bbacc3880d36a7ec1a9c57.tar.gz scummvm-rg350-a14a9bb9a22d356a04bbacc3880d36a7ec1a9c57.tar.bz2 scummvm-rg350-a14a9bb9a22d356a04bbacc3880d36a7ec1a9c57.zip |
CGE: Fix ending animation - Game is now completable
Diffstat (limited to 'engines/cge')
-rw-r--r-- | engines/cge/cge_main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index 6aa3052399..8763cb9967 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -1375,7 +1375,7 @@ void CGEEngine::runGame() { _keyboard->setClient(_sys); // main loop while (!_finis && !_eventManager->_quitFlag) { - if (_finis) + if (_flag[3]) _snail->addCom2(kSnExec, -1, 0, kQGame); mainLoop(); } |