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author | Kari Salminen | 2008-07-22 12:17:44 +0000 |
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committer | Kari Salminen | 2008-07-22 12:17:44 +0000 |
commit | a38234d6e6f564b3eb6ed7db63bd907fc1d695fb (patch) | |
tree | 6cc2defcb562c7f5027d79f656df965aabe1c5da /engines/cine/anim.h | |
parent | cc0f95ce744b4078b3399e196101c239b7b094c9 (diff) | |
download | scummvm-rg350-a38234d6e6f564b3eb6ed7db63bd907fc1d695fb.tar.gz scummvm-rg350-a38234d6e6f564b3eb6ed7db63bd907fc1d695fb.tar.bz2 scummvm-rg350-a38234d6e6f564b3eb6ed7db63bd907fc1d695fb.zip |
Fix CineSaveGameFormat enumeration's include order (Caused problems at least with GCC).
svn-id: r33196
Diffstat (limited to 'engines/cine/anim.h')
-rw-r--r-- | engines/cine/anim.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/engines/cine/anim.h b/engines/cine/anim.h index f32a146e35..c04513149c 100644 --- a/engines/cine/anim.h +++ b/engines/cine/anim.h @@ -28,6 +28,39 @@ namespace Cine { +/** + * Cine engine's save game formats. + * Enumeration entries (Excluding the one used as an error) + * are sorted according to age (i.e. top one is oldest, last one newest etc). + * + * ANIMSIZE_UNKNOWN: + * - Animation data entry size is unknown (Used as an error). + * + * ANIMSIZE_23: + * - Animation data entry size is 23 bytes. + * - Used at least by 0.11.0 and 0.11.1 releases of ScummVM. + * - Introduced in revision 21772, stopped using in revision 31444. + * + * ANIMSIZE_30_PTRS_BROKEN: + * - Animation data entry size is 30 bytes. + * - Data and mask pointers in the saved structs are always NULL. + * - Introduced in revision 31453, stopped using in revision 32073. + * + * ANIMSIZE_30_PTRS_INTACT: + * - Animation data entry size is 30 bytes. + * - Data and mask pointers in the saved structs are intact, + * so you can test them for equality or inequality with NULL + * but don't try using them for anything else, it won't work. + * - Introduced in revision 31444, got broken in revision 31453, + * got fixed in revision 32073 and used after that. + */ +enum CineSaveGameFormat { + ANIMSIZE_UNKNOWN, + ANIMSIZE_23, + ANIMSIZE_30_PTRS_BROKEN, + ANIMSIZE_30_PTRS_INTACT +}; + struct AnimHeaderStruct { byte field_0; byte field_1; |