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authorKari Salminen2008-08-17 20:53:18 +0000
committerKari Salminen2008-08-17 20:53:18 +0000
commit95aa2ce56f9e16b1ab76faebe4b4c25ed4625975 (patch)
treee5dd68726a1123b9064c0367f931afcc83b7d094 /engines/cine/bg.cpp
parent19b6334418e403491796a398b615a512aad04c5a (diff)
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Added some documentation about how data is unpacked in gfxConvertSpriteToRaw (Learned this from trying to implement convertPI1_2 i.e. gfxConvertSpriteToRaw myself to see if that was the problem with the Operation Stealth's labyrinth arcade sequence).
svn-id: r33976
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