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authorKari Salminen2008-07-28 16:02:40 +0000
committerKari Salminen2008-07-28 16:02:40 +0000
commitadd07fceaaa2cbbc9e286c420d4bc66c4d17dc36 (patch)
tree289c765b669041d667f2991374fdaa2a40621295 /engines/cine/bg.h
parentec04a81e81615fed1b10f1887ada097365a97a84 (diff)
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Added loading of temporary Operation Stealth savegames. Needs testing!
- Music related settings and adBgVar0 & adBgVar1 aren't loaded currently. Modified resetEngine to also reset more of the Operation Stealth specific variables. Added getter for background scrolling value. Changed additional background indices 1 & 2 from byte to uint16. Made savegame loading functions return !in.ioFailed() as return value instead of true as previously. svn-id: r33379
Diffstat (limited to 'engines/cine/bg.h')
-rw-r--r--engines/cine/bg.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/cine/bg.h b/engines/cine/bg.h
index ba3548fa4f..9f97bc467d 100644
--- a/engines/cine/bg.h
+++ b/engines/cine/bg.h
@@ -35,8 +35,8 @@ void addBackground(const char *bgName, uint16 bgIdx);
extern uint16 bgVar0;
-extern byte currentAdditionalBgIdx;
-extern byte currentAdditionalBgIdx2;
+extern int16 currentAdditionalBgIdx;
+extern int16 currentAdditionalBgIdx2;
} // End of namespace Cine