aboutsummaryrefslogtreecommitdiff
path: root/engines/cine/cine.cpp
diff options
context:
space:
mode:
authorGregory Montoir2007-12-07 20:45:51 +0000
committerGregory Montoir2007-12-07 20:45:51 +0000
commit126f55fd0ec2cea7e8a397c4ba810d4c562ce3ae (patch)
treeeffa0b7edaa86f4aa68274a733a39873cc606bb3 /engines/cine/cine.cpp
parent4ae85163b777e4414cafcc13bfef42c6520f5034 (diff)
downloadscummvm-rg350-126f55fd0ec2cea7e8a397c4ba810d4c562ce3ae.tar.gz
scummvm-rg350-126f55fd0ec2cea7e8a397c4ba810d4c562ce3ae.tar.bz2
scummvm-rg350-126f55fd0ec2cea7e8a397c4ba810d4c562ce3ae.zip
backported some changes for OS
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file) - delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers - relation script run count should be set in _localVars[0] - added comments for some "special" script variables svn-id: r29749
Diffstat (limited to 'engines/cine/cine.cpp')
-rw-r--r--engines/cine/cine.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index 7a8dfac60f..60f3efa1ae 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -52,6 +52,7 @@ CineEngine *g_cine;
CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
Common::addSpecialDebugLevel(kCineDebugScript, "Script", "Script debug level");
+ Common::addSpecialDebugLevel(kCineDebugPart, "Part", "Part debug level");
// Setup mixer
if (!_mixer->isReady()) {
@@ -117,6 +118,10 @@ void CineEngine::initialize() {
animDataTable = (AnimData *)malloc(NUM_MAX_ANIMDATA * sizeof(AnimData));
+ if (g_cine->getGameType() == Cine::GType_OS && g_cine->getPlatform() == Common::kPlatformPC) {
+ readVolCnf();
+ }
+
loadTextData("texte.dat", textDataPtr);
if (g_cine->getGameType() == Cine::GType_OS && !(g_cine->getFeatures() & GF_DEMO)) {
@@ -149,6 +154,7 @@ void CineEngine::initialize() {
relTable[i].obj1Param1 = 0;
relTable[i].obj1Param2 = 0;
relTable[i].obj2Param = 0;
+ relTable[i].runCount = 0;
}
for (i = 0; i < NUM_MAX_ANIMDATA; i++) {