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author | Gregory Montoir | 2007-12-07 20:45:51 +0000 |
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committer | Gregory Montoir | 2007-12-07 20:45:51 +0000 |
commit | 126f55fd0ec2cea7e8a397c4ba810d4c562ce3ae (patch) | |
tree | effa0b7edaa86f4aa68274a733a39873cc606bb3 /engines/cine/cine.cpp | |
parent | 4ae85163b777e4414cafcc13bfef42c6520f5034 (diff) | |
download | scummvm-rg350-126f55fd0ec2cea7e8a397c4ba810d4c562ce3ae.tar.gz scummvm-rg350-126f55fd0ec2cea7e8a397c4ba810d4c562ce3ae.tar.bz2 scummvm-rg350-126f55fd0ec2cea7e8a397c4ba810d4c562ce3ae.zip |
backported some changes for OS
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file)
- delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers
- relation script run count should be set in _localVars[0]
- added comments for some "special" script variables
svn-id: r29749
Diffstat (limited to 'engines/cine/cine.cpp')
-rw-r--r-- | engines/cine/cine.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 7a8dfac60f..60f3efa1ae 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -52,6 +52,7 @@ CineEngine *g_cine; CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { Common::addSpecialDebugLevel(kCineDebugScript, "Script", "Script debug level"); + Common::addSpecialDebugLevel(kCineDebugPart, "Part", "Part debug level"); // Setup mixer if (!_mixer->isReady()) { @@ -117,6 +118,10 @@ void CineEngine::initialize() { animDataTable = (AnimData *)malloc(NUM_MAX_ANIMDATA * sizeof(AnimData)); + if (g_cine->getGameType() == Cine::GType_OS && g_cine->getPlatform() == Common::kPlatformPC) { + readVolCnf(); + } + loadTextData("texte.dat", textDataPtr); if (g_cine->getGameType() == Cine::GType_OS && !(g_cine->getFeatures() & GF_DEMO)) { @@ -149,6 +154,7 @@ void CineEngine::initialize() { relTable[i].obj1Param1 = 0; relTable[i].obj1Param2 = 0; relTable[i].obj2Param = 0; + relTable[i].runCount = 0; } for (i = 0; i < NUM_MAX_ANIMDATA; i++) { |