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authorTorbjörn Andersson2006-04-10 05:37:31 +0000
committerTorbjörn Andersson2006-04-10 05:37:31 +0000
commit9c15dc06eb1470922a8037b9ead7c7d16f20693f (patch)
treee14aa9e528a6066ba6b345edc8cf5fdc24fa7e2e /engines/cine/cine.cpp
parent8fc794b4324f7544f00633dd51ea09c95aec3873 (diff)
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Use our standard save file manager class to read and write the save games,
instead of putting them in the current working directory. svn-id: r21741
Diffstat (limited to 'engines/cine/cine.cpp')
-rw-r--r--engines/cine/cine.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index 192e5afcee..61ecab99ba 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -48,6 +48,7 @@ namespace Cine {
SoundDriver *g_soundDriver;
SfxPlayer *g_sfxPlayer;
+Common::SaveFileManager *g_saveFileMan;
static void initialize();
@@ -157,6 +158,7 @@ int CineEngine::init(GameDetector &detector) {
g_soundDriver = new AdlibSoundDriverADL(_mixer);
}
g_sfxPlayer = new SfxPlayer(g_soundDriver);
+ g_saveFileMan = _saveFileMan;
initialize();