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author | Eugene Sandulenko | 2009-05-11 19:31:55 +0000 |
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committer | Eugene Sandulenko | 2009-05-11 19:31:55 +0000 |
commit | d5b9437fb315292292ffa21c04b1003e656a2838 (patch) | |
tree | 9e2bd481172e0f0d8227ea42788a22eefd00c1d2 /engines/cine/cine.cpp | |
parent | 2ba1da41e8e189ea5c89b56bb6d6faca80a0268f (diff) | |
download | scummvm-rg350-d5b9437fb315292292ffa21c04b1003e656a2838.tar.gz scummvm-rg350-d5b9437fb315292292ffa21c04b1003e656a2838.tar.bz2 scummvm-rg350-d5b9437fb315292292ffa21c04b1003e656a2838.zip |
Fix bug #2055836: "FW: Music is not restarted when loading a saved game"
svn-id: r40465
Diffstat (limited to 'engines/cine/cine.cpp')
-rw-r--r-- | engines/cine/cine.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index fde1fb6621..64a9a9dfb8 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -172,6 +172,9 @@ void CineEngine::initialize() { var2 = var3 = var4 = var5 = 0; + musicIsPlaying = 0; + currentDatName[0] = 0; + _preLoad = false; if (ConfMan.hasKey("save_slot")) { char saveNameBuffer[256]; |