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authorTorbjörn Andersson2006-04-08 07:50:47 +0000
committerTorbjörn Andersson2006-04-08 07:50:47 +0000
commitf3ede2bf3879d1bba3ddf2a615c6ee14730dae20 (patch)
tree3a405564443438c0302477f3b5719c5f078da2f3 /engines/cine/cine.cpp
parent812dd72207f85c1159b6a2c70ab9395dfe2a29f6 (diff)
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Began collecting hard-coded language-specific strings in a new initLanguage()
function. It's now possible to choose between English and French menus, and the command string preposition in English is "on", not "sur". There are still plenty of hard-coded French messages to do with savegame handling. I haven't done anything about them. svn-id: r21682
Diffstat (limited to 'engines/cine/cine.cpp')
-rw-r--r--engines/cine/cine.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index 643f40667d..8f0ebd2230 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -188,6 +188,7 @@ int gameType;
static void initialize() {
uint16 i;
+ initLanguage(Common::parseLanguage(ConfMan.get("language")));
init_video();
textDataPtr = (byte *)malloc(8000);