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author | Torbjörn Andersson | 2006-04-08 07:50:47 +0000 |
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committer | Torbjörn Andersson | 2006-04-08 07:50:47 +0000 |
commit | f3ede2bf3879d1bba3ddf2a615c6ee14730dae20 (patch) | |
tree | 3a405564443438c0302477f3b5719c5f078da2f3 /engines/cine/cine.cpp | |
parent | 812dd72207f85c1159b6a2c70ab9395dfe2a29f6 (diff) | |
download | scummvm-rg350-f3ede2bf3879d1bba3ddf2a615c6ee14730dae20.tar.gz scummvm-rg350-f3ede2bf3879d1bba3ddf2a615c6ee14730dae20.tar.bz2 scummvm-rg350-f3ede2bf3879d1bba3ddf2a615c6ee14730dae20.zip |
Began collecting hard-coded language-specific strings in a new initLanguage()
function. It's now possible to choose between English and French menus, and the
command string preposition in English is "on", not "sur".
There are still plenty of hard-coded French messages to do with savegame
handling. I haven't done anything about them.
svn-id: r21682
Diffstat (limited to 'engines/cine/cine.cpp')
-rw-r--r-- | engines/cine/cine.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 643f40667d..8f0ebd2230 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -188,6 +188,7 @@ int gameType; static void initialize() { uint16 i; + initLanguage(Common::parseLanguage(ConfMan.get("language"))); init_video(); textDataPtr = (byte *)malloc(8000); |