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authorKari Salminen2008-07-27 22:50:36 +0000
committerKari Salminen2008-07-27 22:50:36 +0000
commit06a45c49c79056ef6ae81cc9f846ebddf07d03bc (patch)
treeaf5e649a4aba22acfb2fd5dcbc5bf6ae9a44c748 /engines/cine/cine.h
parent2f0a40a6971a73737e16ecd46fda3b78c4c7b04e (diff)
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Added a preliminary saving routine for Operation Stealth (Disabled by default, needs more work still. WIP!).
Added backgrounds' name saving (8 names in Operation Stealth instead of just 1 like in Future Wars). Added 256 color palette saving and restoring (One of the palettes isn't properly handled yet though). svn-id: r33349
Diffstat (limited to 'engines/cine/cine.h')
-rw-r--r--engines/cine/cine.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/cine/cine.h b/engines/cine/cine.h
index 20e32b0df7..884520d65f 100644
--- a/engines/cine/cine.h
+++ b/engines/cine/cine.h
@@ -101,6 +101,9 @@ private:
void resetEngine();
bool loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFormat saveGameFormat);
bool makeLoad(char *saveName);
+ void makeSaveFW(Common::OutSaveFile &out);
+ void makeSaveOS(Common::OutSaveFile &out);
+ void makeSave(char *saveFileName);
void mainLoop(int bootScriptIdx);
void readVolCnf();