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author | Kari Salminen | 2008-07-27 22:50:36 +0000 |
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committer | Kari Salminen | 2008-07-27 22:50:36 +0000 |
commit | 06a45c49c79056ef6ae81cc9f846ebddf07d03bc (patch) | |
tree | af5e649a4aba22acfb2fd5dcbc5bf6ae9a44c748 /engines/cine/cine.h | |
parent | 2f0a40a6971a73737e16ecd46fda3b78c4c7b04e (diff) | |
download | scummvm-rg350-06a45c49c79056ef6ae81cc9f846ebddf07d03bc.tar.gz scummvm-rg350-06a45c49c79056ef6ae81cc9f846ebddf07d03bc.tar.bz2 scummvm-rg350-06a45c49c79056ef6ae81cc9f846ebddf07d03bc.zip |
Added a preliminary saving routine for Operation Stealth (Disabled by default, needs more work still. WIP!).
Added backgrounds' name saving (8 names in Operation Stealth instead of just 1 like in Future Wars).
Added 256 color palette saving and restoring (One of the palettes isn't properly handled yet though).
svn-id: r33349
Diffstat (limited to 'engines/cine/cine.h')
-rw-r--r-- | engines/cine/cine.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/cine/cine.h b/engines/cine/cine.h index 20e32b0df7..884520d65f 100644 --- a/engines/cine/cine.h +++ b/engines/cine/cine.h @@ -101,6 +101,9 @@ private: void resetEngine(); bool loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFormat saveGameFormat); bool makeLoad(char *saveName); + void makeSaveFW(Common::OutSaveFile &out); + void makeSaveOS(Common::OutSaveFile &out); + void makeSave(char *saveFileName); void mainLoop(int bootScriptIdx); void readVolCnf(); |