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author | Kari Salminen | 2008-07-28 08:44:49 +0000 |
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committer | Kari Salminen | 2008-07-28 08:44:49 +0000 |
commit | 16fe053ab4535865b7f52a274cc886a682caf7d4 (patch) | |
tree | 0e41cc25cc05be677676720b20742be8396bbc91 /engines/cine/cine.h | |
parent | b5a7735ffcad29c533edf22944262c1339d5bf82 (diff) | |
download | scummvm-rg350-16fe053ab4535865b7f52a274cc886a682caf7d4.tar.gz scummvm-rg350-16fe053ab4535865b7f52a274cc886a682caf7d4.tar.bz2 scummvm-rg350-16fe053ab4535865b7f52a274cc886a682caf7d4.zip |
Made the savegame loading routine choose between loading a Future Wars or an Operation Stealth savegame format.
Added a stub for loading the Operation Stealth's temporary savegame format (Not yet implemented).
Made mouse cursor change to a disk icon when loading a savegame and back to normal after its done.
svn-id: r33362
Diffstat (limited to 'engines/cine/cine.h')
-rw-r--r-- | engines/cine/cine.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cine/cine.h b/engines/cine/cine.h index 884520d65f..eaae555812 100644 --- a/engines/cine/cine.h +++ b/engines/cine/cine.h @@ -100,6 +100,7 @@ private: void initialize(void); void resetEngine(); bool loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFormat saveGameFormat); + bool loadTempSaveOS(Common::SeekableReadStream &in); bool makeLoad(char *saveName); void makeSaveFW(Common::OutSaveFile &out); void makeSaveOS(Common::OutSaveFile &out); |