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authorKari Salminen2008-07-28 08:44:49 +0000
committerKari Salminen2008-07-28 08:44:49 +0000
commit16fe053ab4535865b7f52a274cc886a682caf7d4 (patch)
tree0e41cc25cc05be677676720b20742be8396bbc91 /engines/cine/cine.h
parentb5a7735ffcad29c533edf22944262c1339d5bf82 (diff)
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Made the savegame loading routine choose between loading a Future Wars or an Operation Stealth savegame format.
Added a stub for loading the Operation Stealth's temporary savegame format (Not yet implemented). Made mouse cursor change to a disk icon when loading a savegame and back to normal after its done. svn-id: r33362
Diffstat (limited to 'engines/cine/cine.h')
-rw-r--r--engines/cine/cine.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cine/cine.h b/engines/cine/cine.h
index 884520d65f..eaae555812 100644
--- a/engines/cine/cine.h
+++ b/engines/cine/cine.h
@@ -100,6 +100,7 @@ private:
void initialize(void);
void resetEngine();
bool loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFormat saveGameFormat);
+ bool loadTempSaveOS(Common::SeekableReadStream &in);
bool makeLoad(char *saveName);
void makeSaveFW(Common::OutSaveFile &out);
void makeSaveOS(Common::OutSaveFile &out);