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authorDenis Kasak2009-07-22 04:42:33 +0000
committerDenis Kasak2009-07-22 04:42:33 +0000
commitb3a2d186bbca722b0cc172f07222e782e79b96c1 (patch)
tree44a7118f52a60b51a86e5b09f3c223eccf1be1ac /engines/cine/detection.cpp
parent6097828f546fd6f135bc907d6cd0586bb473d9b5 (diff)
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* Moved scaling support from Animation to Sprite
* Now each Sprite (and hence frame in an animation) can have a separate zoom (which is needed for some animations in the game) * Scale factors are not stored any more; instead, we only store scaled dimensions (since these are stored in the data files) and calculate the factors from those. svn-id: r42647
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