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author | Johannes Schickel | 2011-12-11 04:45:30 +0100 |
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committer | Johannes Schickel | 2011-12-11 05:03:57 +0100 |
commit | c48af08a0b4ba7d813260c4c94132057f4a39e93 (patch) | |
tree | cd07dbf17dbbaa43af1d9d0f1fe92ca32869c59c /engines/cine/detection.cpp | |
parent | 5ac244313f16be73ab33cab68ee7b6d7b742b9e0 (diff) | |
download | scummvm-rg350-c48af08a0b4ba7d813260c4c94132057f4a39e93.tar.gz scummvm-rg350-c48af08a0b4ba7d813260c4c94132057f4a39e93.tar.bz2 scummvm-rg350-c48af08a0b4ba7d813260c4c94132057f4a39e93.zip |
CINE: Implement MT-32 output driver.
The driver is based on Future Wars. I do not own Operation Stealth, thus I do
not know whether it works fine for it.
Diffstat (limited to 'engines/cine/detection.cpp')
-rw-r--r-- | engines/cine/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp index a64272d967..ed656682ee 100644 --- a/engines/cine/detection.cpp +++ b/engines/cine/detection.cpp @@ -65,7 +65,7 @@ class CineMetaEngine : public AdvancedMetaEngine { public: CineMetaEngine() : AdvancedMetaEngine(Cine::gameDescriptions, sizeof(Cine::CINEGameDescription), cineGames) { _singleid = "cine"; - _guioptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI); + _guioptions = GUIO1(GUIO_NOSPEECH); } virtual GameDescriptor findGame(const char *gameid) const { |