aboutsummaryrefslogtreecommitdiff
path: root/engines/cine/detection.cpp
diff options
context:
space:
mode:
authorJohannes Schickel2011-12-11 04:45:30 +0100
committerJohannes Schickel2011-12-11 05:03:57 +0100
commitc48af08a0b4ba7d813260c4c94132057f4a39e93 (patch)
treecd07dbf17dbbaa43af1d9d0f1fe92ca32869c59c /engines/cine/detection.cpp
parent5ac244313f16be73ab33cab68ee7b6d7b742b9e0 (diff)
downloadscummvm-rg350-c48af08a0b4ba7d813260c4c94132057f4a39e93.tar.gz
scummvm-rg350-c48af08a0b4ba7d813260c4c94132057f4a39e93.tar.bz2
scummvm-rg350-c48af08a0b4ba7d813260c4c94132057f4a39e93.zip
CINE: Implement MT-32 output driver.
The driver is based on Future Wars. I do not own Operation Stealth, thus I do not know whether it works fine for it.
Diffstat (limited to 'engines/cine/detection.cpp')
-rw-r--r--engines/cine/detection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp
index a64272d967..ed656682ee 100644
--- a/engines/cine/detection.cpp
+++ b/engines/cine/detection.cpp
@@ -65,7 +65,7 @@ class CineMetaEngine : public AdvancedMetaEngine {
public:
CineMetaEngine() : AdvancedMetaEngine(Cine::gameDescriptions, sizeof(Cine::CINEGameDescription), cineGames) {
_singleid = "cine";
- _guioptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
+ _guioptions = GUIO1(GUIO_NOSPEECH);
}
virtual GameDescriptor findGame(const char *gameid) const {