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authorKari Salminen2008-08-06 20:41:53 +0000
committerKari Salminen2008-08-06 20:41:53 +0000
commita944497d7586dfb7adb6246667b4625b988a7542 (patch)
treec135ef05a2932588ba7af597d7ca87a5e049db5e /engines/cine/gfx.h
parent32ad70f60840cc2a6ac79a47dcb4b30b3e9fd7a9 (diff)
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HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.
This way the arcade sequence is completable now. This hack should be removed later and the first arcade sequence be made properly playable! svn-id: r33667
Diffstat (limited to 'engines/cine/gfx.h')
-rw-r--r--engines/cine/gfx.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cine/gfx.h b/engines/cine/gfx.h
index 6a3aa1ef89..c028aa123c 100644
--- a/engines/cine/gfx.h
+++ b/engines/cine/gfx.h
@@ -111,6 +111,7 @@ public:
virtual uint getScroll() const;
virtual void removeBg(unsigned int idx);
virtual void saveBgNames(Common::OutSaveFile &fHandle);
+ virtual const char *getBgName(uint idx = 0) const;
virtual void refreshPalette();
virtual void reloadPalette();
@@ -168,6 +169,7 @@ public:
uint getScroll() const;
void removeBg(unsigned int idx);
void saveBgNames(Common::OutSaveFile &fHandle);
+ const char *getBgName(uint idx = 0) const;
void refreshPalette();
void reloadPalette();