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author | Kari Salminen | 2008-08-09 22:38:03 +0000 |
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committer | Kari Salminen | 2008-08-09 22:38:03 +0000 |
commit | ef3b72d5e4a7b1772799224fe94ade279ea2fb5a (patch) | |
tree | 0ec32a1b33518a8ab941e8ab5477b0cc188d2e8d /engines/cine/main_loop.cpp | |
parent | 983a4f21e51814d4f2a65480c6e571ca5a6fb0c3 (diff) | |
download | scummvm-rg350-ef3b72d5e4a7b1772799224fe94ade279ea2fb5a.tar.gz scummvm-rg350-ef3b72d5e4a7b1772799224fe94ade279ea2fb5a.tar.bz2 scummvm-rg350-ef3b72d5e4a7b1772799224fe94ade279ea2fb5a.zip |
Converted zoneData and zoneQuery tables from plain array types to Common::Array. Should help catch out of bounds access errors that may cause memory corruption.
svn-id: r33727
Diffstat (limited to 'engines/cine/main_loop.cpp')
-rw-r--r-- | engines/cine/main_loop.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp index 7ad6a53a14..684e33f9c0 100644 --- a/engines/cine/main_loop.cpp +++ b/engines/cine/main_loop.cpp @@ -341,9 +341,7 @@ void CineEngine::mainLoop(int bootScriptIdx) { // Clear the zoneQuery table (Operation Stealth specific) if (g_cine->getGameType() == Cine::GType_OS) { - for (uint i = 0; i < NUM_MAX_ZONE; i++) { - zoneQuery[i] = 0; - } + Common::set_to(zoneQuery.begin(), zoneQuery.end(), 0); } if (g_cine->getGameType() == Cine::GType_OS) { |