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authorKari Salminen2008-08-09 22:38:03 +0000
committerKari Salminen2008-08-09 22:38:03 +0000
commitef3b72d5e4a7b1772799224fe94ade279ea2fb5a (patch)
tree0ec32a1b33518a8ab941e8ab5477b0cc188d2e8d /engines/cine/main_loop.cpp
parent983a4f21e51814d4f2a65480c6e571ca5a6fb0c3 (diff)
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Converted zoneData and zoneQuery tables from plain array types to Common::Array. Should help catch out of bounds access errors that may cause memory corruption.
svn-id: r33727
Diffstat (limited to 'engines/cine/main_loop.cpp')
-rw-r--r--engines/cine/main_loop.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp
index 7ad6a53a14..684e33f9c0 100644
--- a/engines/cine/main_loop.cpp
+++ b/engines/cine/main_loop.cpp
@@ -341,9 +341,7 @@ void CineEngine::mainLoop(int bootScriptIdx) {
// Clear the zoneQuery table (Operation Stealth specific)
if (g_cine->getGameType() == Cine::GType_OS) {
- for (uint i = 0; i < NUM_MAX_ZONE; i++) {
- zoneQuery[i] = 0;
- }
+ Common::set_to(zoneQuery.begin(), zoneQuery.end(), 0);
}
if (g_cine->getGameType() == Cine::GType_OS) {