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author | David Corrales | 2007-06-23 18:51:33 +0000 |
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committer | David Corrales | 2007-06-23 18:51:33 +0000 |
commit | cacd7a28fd51d960947de88abbf30c487e66529d (patch) | |
tree | f3baa59853bfb307e452b86b9d93c4737b1fa6ab /engines/cine/object.cpp | |
parent | 0ac96302fe9c04df79cb01a77d19535b45fe2db0 (diff) | |
parent | 90c2210dae8c91fa8babc6b05564e15c9d445d18 (diff) | |
download | scummvm-rg350-cacd7a28fd51d960947de88abbf30c487e66529d.tar.gz scummvm-rg350-cacd7a28fd51d960947de88abbf30c487e66529d.tar.bz2 scummvm-rg350-cacd7a28fd51d960947de88abbf30c487e66529d.zip |
Merged the FSNode branch with trunk r27031:27680
svn-id: r27681
Diffstat (limited to 'engines/cine/object.cpp')
-rw-r--r-- | engines/cine/object.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/cine/object.cpp b/engines/cine/object.cpp index 1e92234e04..cab8d98977 100644 --- a/engines/cine/object.cpp +++ b/engines/cine/object.cpp @@ -160,7 +160,11 @@ int16 freeOverlay(uint16 objIdx, uint16 param) { tempPtr2->previous = currentHeadPtr->previous; - free(currentHeadPtr); + // FIXME: is this needed? It causes crashes in Windows in the drawOverlays function + // (the currentOverlay pointer is incorrect) + // Removing this fixes bug #1733238 - FW: crash in copier room + // Also, it stops the game from crashing right after the introduction + //free(currentHeadPtr); return 0; } |