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author | D G Turner | 2012-10-12 17:03:32 +0100 |
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committer | D G Turner | 2012-10-12 17:03:32 +0100 |
commit | 151b7beb47ec4b964862d6779bd48e3a33482bbd (patch) | |
tree | 867717c5266d0908d95edd82560599be20a4ede9 /engines/cine/saveload.cpp | |
parent | 80af0e239473f85c49cc2da3c848dfcde41d4a37 (diff) | |
parent | 2b55837650c4229dc3d75b660cecfc7a3292e5e0 (diff) | |
download | scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.gz scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.bz2 scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.zip |
Merge branch 'master' into teenagentRefactor
Conflicts:
engines/teenagent/callbacks.cpp
Diffstat (limited to 'engines/cine/saveload.cpp')
-rw-r--r-- | engines/cine/saveload.cpp | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/engines/cine/saveload.cpp b/engines/cine/saveload.cpp index 223099a587..51d2c1f6be 100644 --- a/engines/cine/saveload.cpp +++ b/engines/cine/saveload.cpp @@ -991,7 +991,7 @@ void CineEngine::makeSave(char *saveFileName) { * at a time. */ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGameFormat saveGameFormat) { - int16 currentAnim, foundFileIdx; + int16 foundFileIdx; char *animName, part[256], name[10]; strcpy(part, currentPartName); @@ -1001,10 +1001,10 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam const int entrySize = ((saveGameFormat == ANIMSIZE_23) ? 23 : 30); const int fileStartPos = fHandle.pos(); - currentAnim = 0; - while (currentAnim < NUM_MAX_ANIMDATA) { + + for (int resourceIndex = 0; resourceIndex < NUM_MAX_ANIMDATA; resourceIndex++) { // Seek to the start of the current animation's entry - fHandle.seek(fileStartPos + currentAnim * entrySize); + fHandle.seek(fileStartPos + resourceIndex * entrySize); // Read in the current animation entry fHandle.readUint16BE(); // width fHandle.readUint16BE(); @@ -1019,7 +1019,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam } foundFileIdx = fHandle.readSint16BE(); - fHandle.readSint16BE(); // frame + int16 frameIndex = fHandle.readSint16BE(); // frame fHandle.read(name, 10); // Handle variables only present in animation entries of size 23 @@ -1029,7 +1029,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam // Don't try to load invalid entries. if (foundFileIdx < 0 || !validPtr) { - currentAnim++; // Jump over the invalid entry + //resourceIndex++; // Jump over the invalid entry continue; } @@ -1041,9 +1041,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam animName = g_cine->_partBuffer[foundFileIdx].partName; loadRelatedPalette(animName); // Is this for Future Wars only? - const int16 prevAnim = currentAnim; - currentAnim = loadResource(animName, currentAnim); - assert(currentAnim > prevAnim); // Make sure we advance forward + loadResource(animName, resourceIndex, frameIndex); } loadPart(part); |