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authorJohannes Schickel2012-09-07 17:49:17 +0200
committerJohannes Schickel2012-09-08 01:15:32 +0200
commitb1074543b575bdca64b228272f2dfddda2e98cff (patch)
tree21d95d49494fcf6c734233a2cd192fe542fcb2e0 /engines/cine/sound.cpp
parent17d6d732ea000400eb1353e1f93b121be524852d (diff)
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CINE: Skip resource header in loadSpl.
This implements a long standing TODO in PaulaSound::playSound.
Diffstat (limited to 'engines/cine/sound.cpp')
-rw-r--r--engines/cine/sound.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/cine/sound.cpp b/engines/cine/sound.cpp
index b92c5374bd..6cf3d9b5b9 100644
--- a/engines/cine/sound.cpp
+++ b/engines/cine/sound.cpp
@@ -1052,12 +1052,10 @@ void PaulaSound::playSound(int channel, int frequency, const uint8 *data, int si
// TODO: handle volume slides and repeat
debugC(5, kCineDebugSound, "PaulaSound::playSound() channel %d size %d", channel, size);
stopSound(channel);
- size = MIN<int>(size - SPL_HDR_SIZE, READ_BE_UINT16(data + 4));
- // TODO: consider skipping the header in loadSpl directly
if (size > 0) {
byte *sound = (byte *)malloc(size);
if (sound) {
- memcpy(sound, data + SPL_HDR_SIZE, size);
+ memcpy(sound, data, size);
playSoundChannel(channel, frequency, sound, size, volume);
}
}