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author | Torbjörn Andersson | 2006-04-08 08:04:23 +0000 |
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committer | Torbjörn Andersson | 2006-04-08 08:04:23 +0000 |
commit | 54b99891cb85b1e5112e9de9e44cc60149709829 (patch) | |
tree | fd5306ca41a61e50fbe05b2749d0798633edc2a1 /engines/cine/various.cpp | |
parent | f3ede2bf3879d1bba3ddf2a615c6ee14730dae20 (diff) | |
download | scummvm-rg350-54b99891cb85b1e5112e9de9e44cc60149709829.tar.gz scummvm-rg350-54b99891cb85b1e5112e9de9e44cc60149709829.tar.bz2 scummvm-rg350-54b99891cb85b1e5112e9de9e44cc60149709829.zip |
Cleanup.
svn-id: r21683
Diffstat (limited to 'engines/cine/various.cpp')
-rw-r--r-- | engines/cine/various.cpp | 146 |
1 files changed, 58 insertions, 88 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 1c705e6058..71ac53a01b 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -221,7 +221,7 @@ int16 stopObjectScript(int16 entryIdx) { currentHead = currentHead->next; } - return (-1); + return -1; } void runObjectScript(int16 entryIdx) { @@ -306,7 +306,7 @@ int16 getObjectUnderCursor(uint16 x, uint16 y) { objX = objectTable[currentHead->objIdx].x; objY = objectTable[currentHead->objIdx].y; - frame = abs((int16)(objectTable[currentHead->objIdx].frame)); + frame = ABS((int16)(objectTable[currentHead->objIdx].frame)); part = objectTable[currentHead->objIdx].part; @@ -725,7 +725,7 @@ int16 makeLoad(char *saveName) { }*/ } - return (0); + return 0; } void makeSave(char *saveFileName) { @@ -1108,7 +1108,7 @@ int16 buildObjectListCommand(void) { } } - return (j); + return j; } int16 buildObjectListCommand2(int16 param) { @@ -1131,7 +1131,7 @@ int16 buildObjectListCommand2(int16 param) { } } - return (j); + return j; } int16 selectSubObject(int16 x, int16 y) { @@ -1986,38 +1986,26 @@ uint16 executePlayerInput(void) { switch (globalVars[VAR_MOUSE_X_MODE]) { case 1: - { - mouseX = objectTable[1].x + 12; - break; - } + mouseX = objectTable[1].x + 12; + break; case 2: - { - mouseX = objectTable[1].x + 7; - break; - } + mouseX = objectTable[1].x + 7; + break; default: - { - mouseX = globalVars[VAR_MOUSE_X_POS]; - break; - } + mouseX = globalVars[VAR_MOUSE_X_POS]; + break; } switch (globalVars[VAR_MOUSE_Y_MODE]) { case 1: - { - mouseY = objectTable[1].y + 34; - break; - } + mouseY = objectTable[1].y + 34; + break; case 2: - { - mouseY = objectTable[1].y + 28; - break; - } + mouseY = objectTable[1].y + 28; + break; default: - { - mouseY = globalVars[VAR_MOUSE_Y_POS]; - break; - } + mouseY = globalVars[VAR_MOUSE_Y_POS]; + break; } if (var_5E == bgVar0) { @@ -2053,71 +2041,53 @@ uint16 executePlayerInput(void) { switch (var_2 - 59) { case 0: - { - if (allowPlayerInput) { - playerCommand = 0; - makeCommandLine(); - } - break; + if (allowPlayerInput) { + playerCommand = 0; + makeCommandLine(); } + break; case 1: - { - if (allowPlayerInput) { - playerCommand = 1; - makeCommandLine(); - } - break; + if (allowPlayerInput) { + playerCommand = 1; + makeCommandLine(); } + break; case 2: - { - if (allowPlayerInput) { - playerCommand = 2; - makeCommandLine(); - } - break; + if (allowPlayerInput) { + playerCommand = 2; + makeCommandLine(); } + break; case 3: - { - if (allowPlayerInput) { - playerCommand = 3; - makeCommandLine(); - } - break; + if (allowPlayerInput) { + playerCommand = 3; + makeCommandLine(); } + break; case 4: - { - if (allowPlayerInput) { - playerCommand = 4; - makeCommandLine(); - } - break; + if (allowPlayerInput) { + playerCommand = 4; + makeCommandLine(); } + break; case 5: - { - if (allowPlayerInput) { - playerCommand = 5; - makeCommandLine(); - } - break; + if (allowPlayerInput) { + playerCommand = 5; + makeCommandLine(); } + break; case 6: case 7: case 8: case 23: - { - break; - } + break; case 9: case 24: - { - makeSystemMenu(); - break; - } + makeSystemMenu(); + break; default: - { - // printf("Unhandled case %d in last part of executePLayerInput\n",var2-59); - break; - } + // printf("Unhandled case %d in last part of executePLayerInput\n",var2-59); + break; } } @@ -2132,7 +2102,7 @@ void drawSprite(overlayHeadElement *currentOverlay, byte *spritePtr, uint16 si = 0; overlayHeadElement *pCurrentOverlay = currentOverlay; - while(pCurrentOverlay) { // unfinished, probably for mask handling.. + while (pCurrentOverlay) { // unfinished, probably for mask handling.. if (pCurrentOverlay->type == 5) { int16 maskX; int16 maskY; @@ -2159,7 +2129,7 @@ void drawSprite(overlayHeadElement *currentOverlay, byte *spritePtr, pCurrentOverlay = pCurrentOverlay->next; } - if(si) { + if (si) { gfxSpriteFunc1(ptr, width, height, page, x, y); free(ptr); } else @@ -2259,7 +2229,7 @@ uint16 computeMessageLength(byte *ptr, uint16 width, uint16 *numWords, uint16 *m *messageWidth = localMessageWidth; *lineResult = si; - return (di); + return di; } void drawDialogueMessage(byte msgIdx, int16 x, int16 y, int16 width, int16 color) { @@ -2733,13 +2703,13 @@ void resetGfxEntityEntry(uint16 objIdx) { byte* var_1A = NULL; overlayHeadElement* var1E = &overlayHead; - while(currentHead) { + while (currentHead) { tempHead2 = currentHead->next; - if(currentHead->objIdx == objIdx && currentHead->type!=2 && currentHead->type!=3 && currentHead->type!=0x14) { + if (currentHead->objIdx == objIdx && currentHead->type!=2 && currentHead->type!=3 && currentHead->type!=0x14) { tempHead->next = tempHead2; - if(tempHead2) { + if (tempHead2) { tempHead2->previous = currentHead->previous; } else { seqVar0 = currentHead->previous; @@ -2747,7 +2717,7 @@ void resetGfxEntityEntry(uint16 objIdx) { var_22 = var_16; - if(!var_22) { + if (!var_22) { // todo: goto? } @@ -2755,17 +2725,17 @@ void resetGfxEntityEntry(uint16 objIdx) { } else { } - if(currentHead->type == 0x14) { + if (currentHead->type == 0x14) { } else { } - if(currentHead->type == 0x2 || currentHead->type == 0x3) { + if (currentHead->type == 0x2 || currentHead->type == 0x3) { si = 10000; } else { si = objectTable[currentHead->objIdx]; } - if(objectTable[objIdx]>si) { + if (objectTable[objIdx]>si) { var1E = currentHead; } @@ -2779,11 +2749,11 @@ void resetGfxEntityEntry(uint16 objIdx) { var_1E->next = currentHead; var_1A->next = var_22; - if(var_1E != &gfxEntityHead) { + if (var_1E != &gfxEntityHead) { currentHead->previous = var_1E; } - if(!var_22) { + if (!var_22) { seqVar0 = var_1A; } else { var_22->previous = var_1A; |