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authorKari Salminen2008-07-18 14:01:53 +0000
committerKari Salminen2008-07-18 14:01:53 +0000
commit8757326b5f2b464ddc6cc2b523f573c31a191ad3 (patch)
treee4d535f1af2e27afb0095ba355fb43805122e725 /engines/cine/various.cpp
parentcb366384f7f6a7d45ace3d67f8df529fe8312584 (diff)
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Added savefile position comments to savegame loading routine (Helpful for debugging the formats).
svn-id: r33096
Diffstat (limited to 'engines/cine/various.cpp')
-rw-r--r--engines/cine/various.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 69851aeff2..ab2fa645c7 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -466,17 +466,26 @@ bool CineEngine::makeLoad(char *saveName) {
broken = brokenSave(*fHandle);
+ // At savefile position 0x0000:
currentDisk = fHandle->readUint16BE();
+ // At 0x0002:
fHandle->read(currentPartName, 13);
+ // At 0x000F:
fHandle->read(currentDatName, 13);
+ // At 0x001C:
saveVar2 = fHandle->readSint16BE();
+ // At 0x001E:
fHandle->read(currentPrcName, 13);
+ // At 0x002B:
fHandle->read(currentRelName, 13);
+ // At 0x0038:
fHandle->read(currentMsgName, 13);
+ // At 0x0045:
fHandle->read(bgName, 13);
+ // At 0x0052:
fHandle->read(currentCtName, 13);
checkDataDisk(currentDisk);
@@ -501,52 +510,84 @@ bool CineEngine::makeLoad(char *saveName) {
loadCtFW(currentCtName);
}
+ // At 0x005F:
fHandle->readUint16BE();
+ // At 0x0061:
fHandle->readUint16BE();
+ // At 0x0063:
for (i = 0; i < 255; i++) {
+ // At 0x0063 + i * 32 + 0:
objectTable[i].x = fHandle->readSint16BE();
+ // At 0x0063 + i * 32 + 2:
objectTable[i].y = fHandle->readSint16BE();
+ // At 0x0063 + i * 32 + 4:
objectTable[i].mask = fHandle->readUint16BE();
+ // At 0x0063 + i * 32 + 6:
objectTable[i].frame = fHandle->readSint16BE();
+ // At 0x0063 + i * 32 + 8:
objectTable[i].costume = fHandle->readSint16BE();
+ // At 0x0063 + i * 32 + 10:
fHandle->read(objectTable[i].name, 20);
+ // At 0x0063 + i * 32 + 30:
objectTable[i].part = fHandle->readUint16BE();
}
+ // At 0x2043 (i.e. 0x0063 + 255 * 32):
renderer->restorePalette(*fHandle);
+ // At 0x2083 (i.e. 0x2043 + 16 * 2 * 2):
globalVars.load(*fHandle, NUM_MAX_VAR - 1);
+ // At 0x2281 (i.e. 0x2083 + 255 * 2):
for (i = 0; i < 16; i++) {
+ // At 0x2281 + i * 2:
zoneData[i] = fHandle->readUint16BE();
}
+ // At 0x22A1 (i.e. 0x2281 + 16 * 2):
for (i = 0; i < 4; i++) {
+ // At 0x22A1 + i * 2:
commandVar3[i] = fHandle->readUint16BE();
}
+ // At 0x22A9 (i.e. 0x22A1 + 4 * 2):
fHandle->read(commandBuffer, 0x50);
renderer->setCommand(commandBuffer);
+ // At 0x22F9 (i.e. 0x22A9 + 0x50):
renderer->_cmdY = fHandle->readUint16BE();
+ // At 0x22FB:
bgVar0 = fHandle->readUint16BE();
+ // At 0x22FD:
allowPlayerInput = fHandle->readUint16BE();
+ // At 0x22FF:
playerCommand = fHandle->readSint16BE();
+ // At 0x2301:
commandVar1 = fHandle->readSint16BE();
+ // At 0x2303:
isDrawCommandEnabled = fHandle->readUint16BE();
+ // At 0x2305:
var5 = fHandle->readUint16BE();
+ // At 0x2307:
var4 = fHandle->readUint16BE();
+ // At 0x2309:
var3 = fHandle->readUint16BE();
+ // At 0x230B:
var2 = fHandle->readUint16BE();
+ // At 0x230D:
commandVar2 = fHandle->readSint16BE();
+ // At 0x230F:
renderer->_messageBg = fHandle->readUint16BE();
+ // At 0x2311:
fHandle->readUint16BE();
+ // At 0x2313:
fHandle->readUint16BE();
+ // At 0x2315:
loadResourcesFromSave(*fHandle, broken);
// TODO: handle screen params (really required ?)