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author | Kari Salminen | 2010-01-24 19:57:23 +0000 |
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committer | Kari Salminen | 2010-01-24 19:57:23 +0000 |
commit | bd7b9400a695e7b7f2fc698eb117a16c2821cb2a (patch) | |
tree | 57a3a62ec774873f0fe12d6ee0a86b526be3533b /engines/cine/various.cpp | |
parent | ab730891ad254394842f603e26e3b8127fc4406e (diff) | |
download | scummvm-rg350-bd7b9400a695e7b7f2fc698eb117a16c2821cb2a.tar.gz scummvm-rg350-bd7b9400a695e7b7f2fc698eb117a16c2821cb2a.tar.bz2 scummvm-rg350-bd7b9400a695e7b7f2fc698eb117a16c2821cb2a.zip |
Cine: executePlayerInput: Add TODO about investigating why some buttons don't work currently.
svn-id: r47517
Diffstat (limited to 'engines/cine/various.cpp')
-rw-r--r-- | engines/cine/various.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 4a8bddd4c6..a317210c23 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -1110,6 +1110,7 @@ uint16 executePlayerInput() { if (g_cine->getGameType() == Cine::GType_OS || !(egoMovedWithKeyboard && allowPlayerInput)) { getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY); + // TODO: Investigate why some of these buttons don't work (Maybe main_loop.cpp's processEvent has something to do with it?) switch (var_2 - 59) { case 0: // F1 = EXAMINE case 1: // F2 = TAKE |