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authorTorbjörn Andersson2006-04-08 07:50:47 +0000
committerTorbjörn Andersson2006-04-08 07:50:47 +0000
commitf3ede2bf3879d1bba3ddf2a615c6ee14730dae20 (patch)
tree3a405564443438c0302477f3b5719c5f078da2f3 /engines/cine/various.h
parent812dd72207f85c1159b6a2c70ab9395dfe2a29f6 (diff)
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Began collecting hard-coded language-specific strings in a new initLanguage()
function. It's now possible to choose between English and French menus, and the command string preposition in English is "on", not "sur". There are still plenty of hard-coded French messages to do with savegame handling. I haven't done anything about them. svn-id: r21682
Diffstat (limited to 'engines/cine/various.h')
-rw-r--r--engines/cine/various.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cine/various.h b/engines/cine/various.h
index a232c53b3f..e255c35329 100644
--- a/engines/cine/various.h
+++ b/engines/cine/various.h
@@ -36,6 +36,8 @@ extern int gameType;
typedef char commandeType[20];
+void initLanguage(Common::Language lang);
+
int16 makeMenuChoice(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width);
int16 makeMenuChoice2(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width);