diff options
author | Torbjörn Andersson | 2006-04-08 07:50:47 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2006-04-08 07:50:47 +0000 |
commit | f3ede2bf3879d1bba3ddf2a615c6ee14730dae20 (patch) | |
tree | 3a405564443438c0302477f3b5719c5f078da2f3 /engines/cine/various.h | |
parent | 812dd72207f85c1159b6a2c70ab9395dfe2a29f6 (diff) | |
download | scummvm-rg350-f3ede2bf3879d1bba3ddf2a615c6ee14730dae20.tar.gz scummvm-rg350-f3ede2bf3879d1bba3ddf2a615c6ee14730dae20.tar.bz2 scummvm-rg350-f3ede2bf3879d1bba3ddf2a615c6ee14730dae20.zip |
Began collecting hard-coded language-specific strings in a new initLanguage()
function. It's now possible to choose between English and French menus, and the
command string preposition in English is "on", not "sur".
There are still plenty of hard-coded French messages to do with savegame
handling. I haven't done anything about them.
svn-id: r21682
Diffstat (limited to 'engines/cine/various.h')
-rw-r--r-- | engines/cine/various.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cine/various.h b/engines/cine/various.h index a232c53b3f..e255c35329 100644 --- a/engines/cine/various.h +++ b/engines/cine/various.h @@ -36,6 +36,8 @@ extern int gameType; typedef char commandeType[20]; +void initLanguage(Common::Language lang); + int16 makeMenuChoice(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width); int16 makeMenuChoice2(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width); |