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authorupthorn2012-05-27 15:30:37 -0700
committerangstsmurf2016-10-18 02:09:14 +0200
commit4e1f98a155ede58bfa0105f761dfb1e852f47938 (patch)
tree10821e81558edb071f22987c8cdac42f674a779c /engines/composer/saveload.cpp
parent70220384cd726131b099ee4eb801c9a0f617a8bd (diff)
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COMPOSER: failed attempt to correct audio sync issue
Diffstat (limited to 'engines/composer/saveload.cpp')
-rw-r--r--engines/composer/saveload.cpp226
1 files changed, 168 insertions, 58 deletions
diff --git a/engines/composer/saveload.cpp b/engines/composer/saveload.cpp
index ce0a60b04b..0cbf749f92 100644
--- a/engines/composer/saveload.cpp
+++ b/engines/composer/saveload.cpp
@@ -21,6 +21,8 @@
*/
#ifdef SAVING_ANYWHERE
+#include "audio/audiostream.h"
+#include "audio/decoders/raw.h"
#include "common/config-manager.h"
#include "common/memstream.h"
#include "common/savefile.h"
@@ -49,11 +51,6 @@ Common::Error ComposerEngine::loadGameState(int slot) {
if (magic[0] != 'C' || magic[1] != 'M' || magic[2] != 'P' || magic[3] != 'S')
return Common::kUnknownError;
- for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
- delete *i;
- }
- _anims.clear();
-
ser.syncVersion(0);
Common::String desc;
ser.syncString(desc);
@@ -66,36 +63,17 @@ Common::Error ComposerEngine::loadGameState(int slot) {
ser.syncAsUint32LE(_lastTime);
_lastTime += timeDelta;
ser.syncString(_bookGroup);
- _libraries.clear();
+ Common::Array<uint16> libIds;
+ for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++)
+ libIds.push_back((*i)._id);
+ for (uint32 i = 0; i < libIds.size(); i++)
+ unloadLibrary(libIds[i]);
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 id;
ser.syncAsUint16LE(id);
loadLibrary(id);
}
- _sprites.clear();
- ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i > 0; i--) {
- uint16 id;
- ser.syncAsUint16LE(id);
- Sprite sprite;
- sprite._id = id;
- ser.syncAsSint16LE(sprite._pos.x);
- ser.syncAsSint16LE(sprite._pos.y);
- ser.syncAsUint16LE(sprite._surface.w);
- ser.syncAsUint16LE(sprite._surface.h);
- ser.syncAsUint16LE(sprite._surface.pitch);
- ser.syncAsUint16LE(sprite._zorder);
- sprite._surface.pixels = malloc(sprite._surface.h * sprite._surface.pitch);
- byte *dest = static_cast<byte *>(sprite._surface.pixels);
- for (uint16 y = 0; y < sprite._surface.h; y++) {
- for (uint16 x = 0; x < sprite._surface.w; x++) {
- ser.syncAsByte(dest[x]);
- }
- dest += sprite._surface.pitch;
- }
- _sprites.push_back(sprite);
- }
_pendingPageChanges.clear();
ser.syncAsUint32LE(tmp);
@@ -177,6 +155,94 @@ Common::Error ComposerEngine::loadGameState(int slot) {
_pipeStreams.push_back(stream);
}
+ for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
+ delete *i;
+ }
+ _anims.clear();
+ ser.syncAsUint32LE(tmp);
+ for (uint32 i = tmp; i > 0; i--) {
+ uint16 animId, x, y;
+ uint32 offset, state, param, size;
+ ser.syncAsUint16LE(animId);
+ ser.syncAsUint32LE(offset);
+ ser.syncAsUint16LE(x);
+ ser.syncAsUint16LE(y);
+ ser.syncAsUint32LE(state);
+ ser.syncAsUint32LE(param);
+ ser.syncAsUint32LE(size);
+ Common::SeekableReadStream *stream = NULL;
+
+ //TODO: extract following out into "loadAnim"
+ // First, check the existing pipes.
+ for (Common::List<Pipe *>::iterator j = _pipes.begin(); j != _pipes.end(); j++) {
+ Pipe *pipe = *j;
+ if (!pipe->hasResource(ID_ANIM, animId))
+ continue;
+ stream = pipe->getResource(ID_ANIM, animId, false);
+ if (stream->size() >= size) break;
+ stream = NULL;
+ }
+ // If we didn't find it, try the libraries.
+ if (!stream) {
+ Common::List<Library>::iterator i;
+ for (i = _libraries.begin(); i != _libraries.end(); i++) {
+ if (!hasResource(ID_ANIM, animId)) continue;
+ stream = getResource(ID_ANIM, animId);
+ if (stream->size() >= size) break;
+ stream = NULL;
+ }
+ if (!stream) {
+ warning("ignoring attempt to play invalid anim %d", animId);
+ continue;
+ }
+
+ uint32 type = i->_archive->getResourceFlags(ID_ANIM, animId);
+
+ // If the resource is a pipe itself, then load the pipe
+ // and then fish the requested animation out of it.
+ if (type != 1) {
+ _pipeStreams.push_back(stream);
+ Pipe *newPipe = new Pipe(stream, animId);
+ _pipes.push_front(newPipe);
+ newPipe->nextFrame();
+ stream = newPipe->getResource(ID_ANIM, animId, false);
+ }
+ }
+
+ Animation *anim = new Animation(stream, animId, Common::Point(x, y), param);
+ anim->_offset = offset;
+ anim->_state = state;
+ uint32 tmp2;
+ ser.syncAsUint32LE(tmp2);
+ for (uint32 j = 0; j < tmp2; j++) {
+ ser.syncAsUint32LE(anim->_entries[j].state);
+ ser.syncAsUint16LE(anim->_entries[j].counter);
+ ser.syncAsUint16LE(anim->_entries[j].prevValue);
+ }
+ _anims.push_back(anim);
+ }
+ _sprites.clear();
+ ser.syncAsUint32LE(tmp);
+ for (uint32 i = tmp; i > 0; i--) {
+ Sprite sprite;
+ ser.syncAsUint16LE(sprite._id);
+ ser.syncAsUint16LE(sprite._animId);
+ ser.syncAsSint16LE(sprite._pos.x);
+ ser.syncAsSint16LE(sprite._pos.y);
+ ser.syncAsUint16LE(sprite._surface.w);
+ ser.syncAsUint16LE(sprite._surface.h);
+ ser.syncAsUint16LE(sprite._surface.pitch);
+ ser.syncAsUint16LE(sprite._zorder);
+ sprite._surface.pixels = malloc(sprite._surface.h * sprite._surface.pitch);
+ byte *dest = static_cast<byte *>(sprite._surface.pixels);
+ for (uint16 y = 0; y < sprite._surface.h; y++) {
+ for (uint16 x = 0; x < sprite._surface.w; x++) {
+ ser.syncAsByte(dest[x]);
+ }
+ dest += sprite._surface.pitch;
+ }
+ _sprites.push_back(sprite);
+ }
_dirtyRects.clear();
_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
byte palbuf[256 * 3];
@@ -184,6 +250,17 @@ Common::Error ComposerEngine::loadGameState(int slot) {
_system->getPaletteManager()->setPalette(palbuf, 0, 256);
_needsUpdate = true;
+ _mixer->stopAll();
+ _audioStream = NULL;
+ ser.syncAsUint32LE(tmp);
+ tmp <<= 1;
+ byte *audioBuf = (byte *)malloc(tmp);
+ ser.syncBytes(audioBuf, tmp);
+ _audioStream = Audio::makeQueuingAudioStream(22050, false);
+ _audioStream->queueBuffer(audioBuf, tmp, DisposeAfterUse::YES, Audio::FLAG_UNSIGNED);
+ _currSoundPriority = 0;
+ if (!_mixer->isSoundHandleActive(_soundHandle))
+ _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _audioStream);
return Common::kNoError;
}
@@ -207,27 +284,8 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
tmp = _libraries.size();
ser.syncAsUint32LE(tmp);
for (Common::List<Library>::const_iterator i = _libraries.reverse_begin(); i != _libraries.end(); i--) {
- uint16 tmp = (*i)._id;
- ser.syncAsUint16LE(tmp);
- }
- tmp = _sprites.size();
- ser.syncAsUint32LE(tmp);
- for (Common::List<Sprite>::const_iterator i = _sprites.begin(); i != _sprites.end(); i++) {
- Sprite sprite(*i);
- ser.syncAsUint16LE(sprite._id);
- ser.syncAsSint16LE(sprite._pos.x);
- ser.syncAsSint16LE(sprite._pos.y);
- ser.syncAsUint16LE(sprite._surface.w);
- ser.syncAsUint16LE(sprite._surface.h);
- ser.syncAsUint16LE(sprite._surface.pitch);
- ser.syncAsUint16LE(sprite._zorder);
- byte *src = static_cast<byte *>((*i)._surface.pixels);
- for (uint16 y = 0; y < sprite._surface.h; y++) {
- for (uint x = 0; x < sprite._surface.w; x++) {
- ser.syncAsByte(src[x]);
- }
- src += (*i)._surface.pitch;
- }
+ uint16 tmp16 = (*i)._id;
+ ser.syncAsUint16LE(tmp16);
}
tmp = _pendingPageChanges.size();
ser.syncAsUint32LE(tmp);
@@ -240,14 +298,14 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
tmp = _stack.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<uint16>::const_iterator i = _stack.begin(); i != _stack.end(); i++) {
- uint16 tmp = (*i);
- ser.syncAsUint16LE(tmp);
+ uint16 tmp16 = (*i);
+ ser.syncAsUint16LE(tmp16);
}
tmp = _vars.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<uint16>::const_iterator i = _vars.begin(); i != _vars.end(); i++) {
- uint16 tmp = (*i);
- ser.syncAsUint16LE(tmp);
+ uint16 tmp16 = (*i);
+ ser.syncAsUint16LE(tmp16);
}
tmp = _oldScripts.size();
ser.syncAsUint32LE(tmp);
@@ -287,10 +345,62 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
ser.syncAsUint32LE(tmp);
}
- byte palbuf[256 * 3];
- _system->getPaletteManager()->grabPalette(palbuf, 0, 256);
- ser.syncBytes(palbuf, 256 * 3);
-
+ tmp = _anims.size();
+ ser.syncAsUint32LE(tmp);
+ for (Common::List<Animation *>::const_iterator i = _anims.begin(); i != _anims.end(); i++) {
+ uint16 tmp16 = (*i)->_id;
+ tmp = (*i)->_offset;
+ ser.syncAsUint16LE(tmp16);
+ ser.syncAsUint32LE(tmp);
+ tmp16 = (*i)->_basePos.x;
+ ser.syncAsUint16LE(tmp16);
+ tmp16 = (*i)->_basePos.y;
+ ser.syncAsUint16LE(tmp16);
+ tmp = (*i)->_state;
+ ser.syncAsUint32LE(tmp);
+ tmp = (*i)->_eventParam;
+ ser.syncAsUint32LE(tmp);
+ tmp = (*i)->_size;
+ ser.syncAsUint32LE(tmp);
+ tmp = (*i)->_entries.size();
+ ser.syncAsUint32LE(tmp);
+ for (Common::Array<AnimationEntry>::const_iterator j = (*i)->_entries.begin(); j != (*i)->_entries.end(); j++) {
+ tmp = (*j).state;
+ tmp16 = (*j).counter;
+ ser.syncAsUint32LE(tmp);
+ ser.syncAsUint16LE(tmp16);
+ tmp16 = (*j).prevValue;
+ ser.syncAsUint16LE(tmp16);
+ }
+ }
+ tmp = _sprites.size();
+ ser.syncAsUint32LE(tmp);
+ for (Common::List<Sprite>::const_iterator i = _sprites.begin(); i != _sprites.end(); i++) {
+ Sprite sprite(*i);
+ ser.syncAsUint16LE(sprite._id);
+ ser.syncAsUint16LE(sprite._animId);
+ ser.syncAsSint16LE(sprite._pos.x);
+ ser.syncAsSint16LE(sprite._pos.y);
+ ser.syncAsUint16LE(sprite._surface.w);
+ ser.syncAsUint16LE(sprite._surface.h);
+ ser.syncAsUint16LE(sprite._surface.pitch);
+ ser.syncAsUint16LE(sprite._zorder);
+ byte *src = static_cast<byte *>((*i)._surface.pixels);
+ for (uint16 y = 0; y < sprite._surface.h; y++) {
+ for (uint x = 0; x < sprite._surface.w; x++) {
+ ser.syncAsByte(src[x]);
+ }
+ src += (*i)._surface.pitch;
+ }
+ }
+ byte paletteBuffer[256 * 3];
+ _system->getPaletteManager()->grabPalette(paletteBuffer, 0, 256);
+ ser.syncBytes(paletteBuffer, 256 * 3);
+ byte *audioBuffer = (byte *)malloc(22050 * 60 * 2);
+ int32 numSamples = _audioStream->readBuffer((int16 *)audioBuffer, 22050 * 60);
+ if (numSamples == -1) numSamples = 0;
+ ser.syncAsUint32LE(numSamples);
+ ser.syncBytes((byte *)audioBuffer, numSamples * 2);
out->finalize();
return Common::kNoError;
}