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author | Paul Gilbert | 2016-08-31 20:20:10 -0400 |
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committer | Paul Gilbert | 2016-08-31 20:20:10 -0400 |
commit | dd4fee37e35fab40076b6e9070a9a0ab987750a9 (patch) | |
tree | 4f8c6d7b5ddf047686385223a4eca95ee601b72d /engines/composer | |
parent | 15ebf3a12aae014f5b6e3cd0125eab4e421aa46b (diff) | |
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TITANIC: Add support for specifying a sound is music or SFX
Apart from the CMusicRoom music, the game doesn't differentiate between
music and sound effects. This adds an optional _soundType field to the
CProximity class, so I can manually specify which is which
Diffstat (limited to 'engines/composer')
0 files changed, 0 insertions, 0 deletions