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author | angstsmurf | 2019-07-19 23:58:15 +0200 |
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committer | Filippos Karapetis | 2019-07-20 08:06:49 +0300 |
commit | e5144e9590087eac0ebd6604e9b44f6ee804b89d (patch) | |
tree | 37d10b7769adab2f466abe1a3cc408d5418869a1 /engines/composer | |
parent | a3851729959f94d46051f91643fc988dc2713242 (diff) | |
download | scummvm-rg350-e5144e9590087eac0ebd6604e9b44f6ee804b89d.tar.gz scummvm-rg350-e5144e9590087eac0ebd6604e9b44f6ee804b89d.tar.bz2 scummvm-rg350-e5144e9590087eac0ebd6604e9b44f6ee804b89d.zip |
COMPOSER: Don't crash when skipping invalid animations
Don't try to run a NULL animation. Fixes a crash in Gregory.
Diffstat (limited to 'engines/composer')
-rw-r--r-- | engines/composer/graphics.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/composer/graphics.cpp b/engines/composer/graphics.cpp index b95a6bc567..aa7ed7c143 100644 --- a/engines/composer/graphics.cpp +++ b/engines/composer/graphics.cpp @@ -151,8 +151,10 @@ void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventP Animation *anim = NULL; loadAnimation(anim, animId, x, y, eventParam); - _anims.push_back(anim); - runEvent(kEventAnimStarted, animId, eventParam, 0); + if (anim != NULL) { + _anims.push_back(anim); + runEvent(kEventAnimStarted, animId, eventParam, 0); + } } void ComposerEngine::stopAnimation(Animation *anim, bool localOnly, bool pipesOnly) { |