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author | Paul Gilbert | 2009-07-14 10:26:56 +0000 |
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committer | Paul Gilbert | 2009-07-14 10:26:56 +0000 |
commit | fb631a7f38eb88cf46a702eda9fe11aa310111c2 (patch) | |
tree | 14b239037b5ddb4d268d0892925550ab66193e63 /engines/cruise/actor.cpp | |
parent | 72e2b9fe5aa5ed58ae742bec39257ca7532994f1 (diff) | |
download | scummvm-rg350-fb631a7f38eb88cf46a702eda9fe11aa310111c2.tar.gz scummvm-rg350-fb631a7f38eb88cf46a702eda9fe11aa310111c2.tar.bz2 scummvm-rg350-fb631a7f38eb88cf46a702eda9fe11aa310111c2.zip |
Bugfix for player being able to walk through some objects against room walls
svn-id: r42471
Diffstat (limited to 'engines/cruise/actor.cpp')
-rw-r--r-- | engines/cruise/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cruise/actor.cpp b/engines/cruise/actor.cpp index 969be96573..845867409e 100644 --- a/engines/cruise/actor.cpp +++ b/engines/cruise/actor.cpp @@ -528,7 +528,7 @@ void valide_noeud(int16 table[], int16 p, int *nclick, int16 solution0[20 + 3][2 return; } - /****** COUPE LE CHEMIN ******/ + /****** Trim down any un-necessary walk points ******/ i++; d = 0; |