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author | Vincent Hamm | 2007-11-11 19:33:25 +0000 |
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committer | Vincent Hamm | 2007-11-11 19:33:25 +0000 |
commit | 43437e6d749e3a95f6f23a265b399e08f86203ad (patch) | |
tree | 98881deb4cf0d8e8d0bffbe71beb9daa6eaeff27 /engines/cruise/cell.h | |
parent | 6e6a864c17403a99ee866c2330061d6e31506bbe (diff) | |
download | scummvm-rg350-43437e6d749e3a95f6f23a265b399e08f86203ad.tar.gz scummvm-rg350-43437e6d749e3a95f6f23a265b399e08f86203ad.tar.bz2 scummvm-rg350-43437e6d749e3a95f6f23a265b399e08f86203ad.zip |
Menu display fix
Linked objects implementation (barman)
The gameplay is now kind of working and it is possible to play at least the first part of the game
svn-id: r29478
Diffstat (limited to 'engines/cruise/cell.h')
-rw-r--r-- | engines/cruise/cell.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cruise/cell.h b/engines/cruise/cell.h index 3806286ca7..655daacc21 100644 --- a/engines/cruise/cell.h +++ b/engines/cruise/cell.h @@ -71,6 +71,8 @@ void createTextObject(cellStruct *pObject, int overlayIdx, int messageIdx, int x void removeCell(cellStruct *objPtr, int ovlNumber, int objectIdx, int objType, int backgroundPlane ); void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane, int oldFreeze, int newFreeze ); void sortCells(int16 param1, int16 param2, cellStruct *objPtr); +void linkCell(cellStruct *pHead, int ovl, int obj, int type, int ovl2, int obj2); + } // End of namespace Cruise |