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authorVincent Hamm2007-11-11 19:33:25 +0000
committerVincent Hamm2007-11-11 19:33:25 +0000
commit43437e6d749e3a95f6f23a265b399e08f86203ad (patch)
tree98881deb4cf0d8e8d0bffbe71beb9daa6eaeff27 /engines/cruise/cell.h
parent6e6a864c17403a99ee866c2330061d6e31506bbe (diff)
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Menu display fix
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478
Diffstat (limited to 'engines/cruise/cell.h')
-rw-r--r--engines/cruise/cell.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cruise/cell.h b/engines/cruise/cell.h
index 3806286ca7..655daacc21 100644
--- a/engines/cruise/cell.h
+++ b/engines/cruise/cell.h
@@ -71,6 +71,8 @@ void createTextObject(cellStruct *pObject, int overlayIdx, int messageIdx, int x
void removeCell(cellStruct *objPtr, int ovlNumber, int objectIdx, int objType, int backgroundPlane );
void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane, int oldFreeze, int newFreeze );
void sortCells(int16 param1, int16 param2, cellStruct *objPtr);
+void linkCell(cellStruct *pHead, int ovl, int obj, int type, int ovl2, int obj2);
+
} // End of namespace Cruise