aboutsummaryrefslogtreecommitdiff
path: root/engines/cruise/cruise_main.cpp
diff options
context:
space:
mode:
authorPaul Gilbert2009-08-24 10:23:22 +0000
committerPaul Gilbert2009-08-24 10:23:22 +0000
commit1f39c1b569831913ccf44f44113393f5c7510760 (patch)
tree2dba988d0eedfec777aa17200577e40c10f2a49a /engines/cruise/cruise_main.cpp
parent8d5a2542fbd4fd9a16d2e4451d6cf4d7e3078965 (diff)
downloadscummvm-rg350-1f39c1b569831913ccf44f44113393f5c7510760.tar.gz
scummvm-rg350-1f39c1b569831913ccf44f44113393f5c7510760.tar.bz2
scummvm-rg350-1f39c1b569831913ccf44f44113393f5c7510760.zip
Bugfix for freeze when the in-game Pause 'P' key is used
svn-id: r43690
Diffstat (limited to 'engines/cruise/cruise_main.cpp')
-rw-r--r--engines/cruise/cruise_main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/cruise/cruise_main.cpp b/engines/cruise/cruise_main.cpp
index aa3283aab7..5bde40b7ad 100644
--- a/engines/cruise/cruise_main.cpp
+++ b/engines/cruise/cruise_main.cpp
@@ -1330,6 +1330,8 @@ bool checkInput(int16 *buttonPtr) {
return false;
}
+extern bool manageEvents();
+
int CruiseEngine::processInput(void) {
int16 mouseX = 0;
int16 mouseY = 0;
@@ -1367,6 +1369,7 @@ int CruiseEngine::processInput(void) {
bool pausedButtonDown = false;
while (!_vm->shouldQuit()) {
+ manageEvents();
getMouseStatus(&main10, &mouseX, &button, &mouseY);
if (button) pausedButtonDown = true;