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author | Vincent Hamm | 2007-11-11 19:33:25 +0000 |
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committer | Vincent Hamm | 2007-11-11 19:33:25 +0000 |
commit | 43437e6d749e3a95f6f23a265b399e08f86203ad (patch) | |
tree | 98881deb4cf0d8e8d0bffbe71beb9daa6eaeff27 /engines/cruise/dataLoader.cpp | |
parent | 6e6a864c17403a99ee866c2330061d6e31506bbe (diff) | |
download | scummvm-rg350-43437e6d749e3a95f6f23a265b399e08f86203ad.tar.gz scummvm-rg350-43437e6d749e3a95f6f23a265b399e08f86203ad.tar.bz2 scummvm-rg350-43437e6d749e3a95f6f23a265b399e08f86203ad.zip |
Menu display fix
Linked objects implementation (barman)
The gameplay is now kind of working and it is possible to play at least the first part of the game
svn-id: r29478
Diffstat (limited to 'engines/cruise/dataLoader.cpp')
-rw-r--r-- | engines/cruise/dataLoader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/cruise/dataLoader.cpp b/engines/cruise/dataLoader.cpp index 4b8d4072dc..bc13810364 100644 --- a/engines/cruise/dataLoader.cpp +++ b/engines/cruise/dataLoader.cpp @@ -505,8 +505,8 @@ int loadSetEntry(const char *name, uint8 *ptr, int currentEntryIdx, int currentD { if (sec == 0) { // TODO sec type 5 needs special conversion. cut out 2 bytes at every width/5 position. - ASSERT(0); - return -1; +// ASSERT(0); +// return -1; } filesDatabase[fileIndex].subData.resourceType = 4; |