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authorVincent Hamm2007-11-11 19:33:25 +0000
committerVincent Hamm2007-11-11 19:33:25 +0000
commit43437e6d749e3a95f6f23a265b399e08f86203ad (patch)
tree98881deb4cf0d8e8d0bffbe71beb9daa6eaeff27 /engines/cruise/dataLoader.cpp
parent6e6a864c17403a99ee866c2330061d6e31506bbe (diff)
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Menu display fix
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478
Diffstat (limited to 'engines/cruise/dataLoader.cpp')
-rw-r--r--engines/cruise/dataLoader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/cruise/dataLoader.cpp b/engines/cruise/dataLoader.cpp
index 4b8d4072dc..bc13810364 100644
--- a/engines/cruise/dataLoader.cpp
+++ b/engines/cruise/dataLoader.cpp
@@ -505,8 +505,8 @@ int loadSetEntry(const char *name, uint8 *ptr, int currentEntryIdx, int currentD
{
if (sec == 0) {
// TODO sec type 5 needs special conversion. cut out 2 bytes at every width/5 position.
- ASSERT(0);
- return -1;
+// ASSERT(0);
+// return -1;
}
filesDatabase[fileIndex].subData.resourceType = 4;