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authorMatthew Hoops2011-05-25 10:31:37 -0400
committerMatthew Hoops2011-05-25 10:50:46 -0400
commiteea482fa4304cab0e23ca4abffdec3651e45f01d (patch)
treed055b816a6f2bd52ec9c4ee6ea2d49d743e95b63 /engines/cruise/mainDraw.cpp
parent1277975c6685d13a05a2e77dc5f5604f3a4620bf (diff)
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ALL: behaviour -> behavior
Diffstat (limited to 'engines/cruise/mainDraw.cpp')
-rw-r--r--engines/cruise/mainDraw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cruise/mainDraw.cpp b/engines/cruise/mainDraw.cpp
index 336471b6ff..814d0aa9e9 100644
--- a/engines/cruise/mainDraw.cpp
+++ b/engines/cruise/mainDraw.cpp
@@ -211,7 +211,7 @@ int m_color;
This "worked" on many platforms so far, but on OSX apparently the buffers don't
occupy contiguous memory, and this causes severe corruption and subsequent crashes.
Since I'm not really familiar with how the strange drawing code is supposed to work,
- or whether this behaviour is intentional or not, the short-term fix is to allocate a big
+ or whether this behavior is intentional or not, the short-term fix is to allocate a big
buffer and setup pointers within it. This fixes the crashes I'm seeing without causing any
(visual) side-effects.
If anyone wants to look, this is easily reproduced by starting the game and examining the rug.