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authordhewg2011-02-25 20:34:22 +0100
committerdhewg2011-02-25 20:49:48 +0100
commit93fdcbfa05f6cd19137d43b6e6828abacb6137dd (patch)
treeea7febd9a62aa1020ade6d17c5f1c49f14a0da71 /engines/cruise/perso.cpp
parent8024f406387a748718496e9592ffccb3a6a51d26 (diff)
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ENGINES: We have resetGraphicsScale(), lets use it
If highres games pass defaultTo1XScaler=true to initGraphics(), use resetGraphicsScale() instead of hardcoding "1x" (which doesn't exist on the OpenGL backend) If an OpenGL mode is selected, it now doesn't switch back to plain SDL now for those games.
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