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authorTorbjörn Andersson2007-05-17 17:59:27 +0000
committerTorbjörn Andersson2007-05-17 17:59:27 +0000
commitedaadd692feecd478f1b27df8aa35a68978e5c57 (patch)
treea8b15a302d4ef5f30059e9dd23f5cdf97b6e9348 /engines/cruise/polys.cpp
parent6302acf5236fa4f9cb3b195ac79e21161e728163 (diff)
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Replaced the old, broken fillpoly() function with a new, and hopefully slightly
less broken, one. It probably isn't pixel-perfect compared to the original one, so I expect it will probably be replaced once again in the future. svn-id: r26860
Diffstat (limited to 'engines/cruise/polys.cpp')
-rw-r--r--engines/cruise/polys.cpp154
1 files changed, 63 insertions, 91 deletions
diff --git a/engines/cruise/polys.cpp b/engines/cruise/polys.cpp
index e479b4d018..a28ff52d15 100644
--- a/engines/cruise/polys.cpp
+++ b/engines/cruise/polys.cpp
@@ -181,21 +181,34 @@ void line(int x1, int y1, int x2, int y2, char c) {
}
}
-void fillpoly(short int *datas, int lineCount, ColorP color) {
- static int dots[SCREENHEIGHT][MAXPTS];
- static int counters[SCREENHEIGHT];
- short int x1, y1, x2, y2;
- int i, j, k, dir = -2;
- double step, curx;
+// Filled polygons. This probably isn't pixel-perfect compared to the original,
+// but it seems to work a bit better than the previous version.
+
+static void add_intersect(int *intersect, int x, byte &num) {
+ if (num < MAXPTS) {
+ int i;
+
+ for (i = num; i > 0 && intersect[i - 1] > x; i--) {
+ intersect[i] = intersect[i - 1];
+ }
+
+ intersect[i] = x;
+ num++;
+ }
+}
+
+void fillpoly(int16 *point_data, int lineCount, ColorP color) {
+ static int intersect[SCREENHEIGHT][MAXPTS];
+ static byte num_intersect[SCREENHEIGHT];
switch (lineCount) {
case 0: // do nothing
return;
case 1: // draw pixel
- pixel(datas[0], datas[1], color);
+ pixel(point_data[0], point_data[1], color);
return;
case 2: // draw line
- line(datas[0], datas[1], datas[2], datas[3], color);
+ line(point_data[0], point_data[1], point_data[2], point_data[3], color);
return;
default: // go on and draw polygon
break;
@@ -203,83 +216,52 @@ void fillpoly(short int *datas, int lineCount, ColorP color) {
// Reinit array counters
+ int x1, y1, x2, y2;
+ int y, i;
+
for (i = 0; i < SCREENHEIGHT; i++) {
- counters[i] = 0;
+ num_intersect[i] = 0;
}
- // Drawing lines
-
- x2 = datas[lineCount * 2 - 2];
- y2 = datas[lineCount * 2 - 1];
-
- for (i = 0; i < lineCount; i++) {
- x1 = x2;
- y1 = y2;
- x2 = datas[i * 2];
- y2 = datas[i * 2 + 1];
-
- // line(x1, y1, x2, y2, color);
- // continue;
-
- if (y1 == y2) {
- // printf("Horizontal line. x1: %i, y1: %i, x2: %i, y2: %i\n", x1, y1, x2, y2);
- if (dir) {
- putdot(x1, y1);
- dir = 0;
- }
- } else {
- step = (double)(x2 - x1) / (y2 - y1);
- // printf("x1: %i, y1 = %i, x2 = %i, y2 = %i, step: %f\n", x1, y1, x2, y2, step);
+ // Find the top/bottom of the polygon.
- curx = x1;
+ int top = point_data[1];
+ int bottom = point_data[1];
- if (y1 < y2) {
- for (j = y1; j < y2; j++, curx += step) {
- // printf("j = %i, curx = %f\n", j, curx);
- putdot((int)(curx + 0.5), j);
- }
- if (dir == -1) {
- // printf("Adding extra (%i, %i)\n", x1, y1);
- putdot(x1, y1);
- }
- dir = 1;
- } else {
- for (j = y1; j > y2; j--, curx -= step) {
- // printf("j = %i, curx = %f\n", j, curx);
- putdot((int)(curx + 0.5), j);
- }
- if (dir == 1) {
- // printf("Adding extra (%i, %i)\n", x1, y1);
- putdot(x1, y1);
- }
- dir = -1;
- }
- }
- }
-
- x1 = x2;
- y1 = y2;
- x2 = datas[0];
- y2 = datas[1];
-
- if (((y1 < y2) && (dir == -1)) || ((y1 > y2) && (dir == 1))
- || ((y1 == y2) && (dir == 0))) {
- // printf("Adding final extra (%i, %i)\n", x1, y1);
- putdot(x1, y1);
+ for (i = 1; i < lineCount; i++) {
+ if (point_data[2 * i + 1] < top)
+ top = point_data[2 * i + 1];
+ else if (point_data[2 * i + 1] > bottom)
+ bottom = point_data[2 * i + 1];
}
- // NOTE: all counters should be even now. If not, this is a bad (color) thing :-P
- // Sorting datas
-
- for (i = 0; i < SCREENHEIGHT; i++) {
- // Very bad sorting... but arrays are very small (0, 2 or 4), so it's no quite use...
- for (j = 0; j < (counters[i] - 1); j++) {
- for (k = 0; k < (counters[i] - 1); k++) {
- if (dots[i][k] > dots[i][k + 1]) {
- int temp;
- temp = dots[i][k];
- dots[i][k] = dots[i][k + 1];
- dots[i][k + 1] = temp;
+ if (top < 0)
+ top = 0;
+ if (bottom >= SCREENHEIGHT)
+ bottom = SCREENHEIGHT - 1;
+
+ // Calculate intersections for each scan line
+
+ for (y = top; y <= bottom; y++) {
+ x2 = point_data[2 * lineCount - 2];
+ y2 = point_data[2 * lineCount - 1];
+
+ for (i = 0; i < lineCount; i++) {
+ x1 = x2;
+ y1 = y2;
+ x2 = point_data[2 * i];
+ y2 = point_data[2 * i + 1];
+
+ // Test if the line intersects the scan line
+
+ if ((y < y1) != (y < y2)) {
+ if (y1 == y2) {
+ add_intersect(intersect[y], x1, num_intersect[y]);
+ add_intersect(intersect[y], x2, num_intersect[y]);
+ } else if (x1 == x2) {
+ add_intersect(intersect[y], x1, num_intersect[y]);
+ } else {
+ add_intersect(intersect[y], x1 + ((y - y1) * (x2 - x1)) / (y2 - y1), num_intersect[y]);
}
}
}
@@ -287,19 +269,9 @@ void fillpoly(short int *datas, int lineCount, ColorP color) {
// Drawing.
- for (i = 0; i < SCREENHEIGHT; i++) {
- if (counters[i]) {
- // printf("%i dots on line %i\n", counters[i], i);
- for (j = 0; j < counters[i] - 1; j += 2) {
- // printf("Drawing line (%i, %i)-%i\n", dots[i][j], dots[i][j + 1], i);
- hline(dots[i][j], dots[i][j + 1], i, color);
-#ifdef DEBUGGING_POLYS
- if ((!dots[i][j]) || !(dots[i][j + 1])) {
- printf("fillpoly: BLARGH!\n");
- exit(-1);
- }
-#endif
- }
+ for (y = top; y <= bottom; y++) {
+ for (i = 0; i < num_intersect[y]; i += 2) {
+ hline(intersect[y][i], intersect[y][i + 1], y, color);
}
}
}