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author | Adrian Frühwirth | 2018-04-06 00:06:38 +0200 |
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committer | Eugene Sandulenko | 2018-04-07 09:26:20 +0200 |
commit | 00e59a312211c0b49433ad3e9923460ed85edc50 (patch) | |
tree | d604e3f19249c6a6436a83cc868fda9d12e57165 /engines/cruise | |
parent | 07775ca71723ddb02de32b840b90742a173dca35 (diff) | |
download | scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.tar.gz scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.tar.bz2 scummvm-rg350-00e59a312211c0b49433ad3e9923460ed85edc50.zip |
ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:
1. Graphics::loadThumbnail()
Now returns a boolean and takes a new argument skipThumbnail which
defaults to false. In case of true, loadThumbnail() reads past the
thumbnail data in the input stream instead of actually loading the
thumbnail. This simplifies savegame handling where, up until now,
many engines always read the whole savegame metadata (including
the thumbnail) and then threw away the thumbnail when not needed
(which is in almost all cases, the most common exception being
MetaEngine::querySaveMetaInfos() which is responsible for loading
savegame metadata for displaying it in the GUI launcher.
2. readSavegameHeader()
Engines which already implement such a method (name varies) now take
a new argument skipThumbnail (default: true) which is passed
through to loadThumbnail(). This means that the default case for
readSavegameHeader() is now _not_ loading the thumbnail from a
savegame and just reading past it. In those cases, e.g.
querySaveMetaInfos(), where we actually are interested in loading
the thumbnail readSavegameHeader() needs to explicitely be called
with skipThumbnail == false.
Engines whose readSavegameHeader() (name varies) already takes an
argument loadThumbnail have been adapted to have a similar
prototype and semantics.
I.e. readSaveHeader(in, loadThumbnail, header) now is
readSaveHeader(in, header, skipThumbnail).
3. Error handling
Engines which previously did not check the return value of
readSavegameHeader() (name varies) now do so ensuring that possibly
broken savegames (be it a broken thumbnail or something else) don't
make it into the GUI launcher list in the first place.
Diffstat (limited to 'engines/cruise')
-rw-r--r-- | engines/cruise/detection.cpp | 11 | ||||
-rw-r--r-- | engines/cruise/saveload.cpp | 13 | ||||
-rw-r--r-- | engines/cruise/saveload.h | 2 |
3 files changed, 15 insertions, 11 deletions
diff --git a/engines/cruise/detection.cpp b/engines/cruise/detection.cpp index 6f5d236173..3dfd414fd2 100644 --- a/engines/cruise/detection.cpp +++ b/engines/cruise/detection.cpp @@ -241,9 +241,8 @@ SaveStateList CruiseMetaEngine::listSaves(const char *target) const { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { Cruise::CruiseSavegameHeader header; - Cruise::readSavegameHeader(in, header); - saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); - delete header.thumbnail; + if (Cruise::readSavegameHeader(in, header)) + saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); delete in; } } @@ -264,7 +263,11 @@ SaveStateDescriptor CruiseMetaEngine::querySaveMetaInfos(const char *target, int if (f) { Cruise::CruiseSavegameHeader header; - Cruise::readSavegameHeader(f, header); + if (!Cruise::readSavegameHeader(f, header, false)) { + delete f; + return SaveStateDescriptor(); + } + delete f; // Create the return descriptor diff --git a/engines/cruise/saveload.cpp b/engines/cruise/saveload.cpp index a62648df08..7aaeb06905 100644 --- a/engines/cruise/saveload.cpp +++ b/engines/cruise/saveload.cpp @@ -43,9 +43,8 @@ struct overlayRestoreTemporary { overlayRestoreTemporary ovlRestoreData[90]; -bool readSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header) { +WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header, bool skipThumbnail) { char saveIdentBuffer[6]; - header.thumbnail = NULL; // Validate the header Id in->read(saveIdentBuffer, 6); @@ -62,9 +61,9 @@ bool readSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header) { while ((ch = (char)in->readByte()) != '\0') header.saveName += ch; // Get the thumbnail - header.thumbnail = Graphics::loadThumbnail(*in); - if (!header.thumbnail) + if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) { return false; + } return true; } @@ -827,8 +826,10 @@ Common::Error loadSavegameData(int saveGameIdx) { // Skip over the savegame header CruiseSavegameHeader header; - readSavegameHeader(f, header); - delete header.thumbnail; + if (!readSavegameHeader(f, header)) { + delete f; + return Common::kReadingFailed; + } // Synchronise the remaining data of the savegame Common::Serializer s(f, NULL); diff --git a/engines/cruise/saveload.h b/engines/cruise/saveload.h index 6fb1f4b545..c92f0e9da5 100644 --- a/engines/cruise/saveload.h +++ b/engines/cruise/saveload.h @@ -38,7 +38,7 @@ struct CruiseSavegameHeader { Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName); Common::Error loadSavegameData(int saveGameIdx); -bool readSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header); +WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header, bool skipThumbnail = true); void initVars(); } // End of namespace Cruise |