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author | Max Horn | 2009-01-29 22:13:01 +0000 |
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committer | Max Horn | 2009-01-29 22:13:01 +0000 |
commit | 28cf213605ff916ddac62d6c07e02beb915a9a8f (patch) | |
tree | fcb26632dfda8061f1bbe3497d5a1b167fc75bb4 /engines/cruise | |
parent | 7eaafd933f1abed7146a8099df3aac0ffc3aea9a (diff) | |
download | scummvm-rg350-28cf213605ff916ddac62d6c07e02beb915a9a8f.tar.gz scummvm-rg350-28cf213605ff916ddac62d6c07e02beb915a9a8f.tar.bz2 scummvm-rg350-28cf213605ff916ddac62d6c07e02beb915a9a8f.zip |
Moved AdvancedDetector from common/ to engines/
svn-id: r36132
Diffstat (limited to 'engines/cruise')
-rw-r--r-- | engines/cruise/detection.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/cruise/detection.cpp b/engines/cruise/detection.cpp index c8aefedbd1..e38cec0551 100644 --- a/engines/cruise/detection.cpp +++ b/engines/cruise/detection.cpp @@ -27,14 +27,14 @@ #include "base/plugins.h" -#include "common/advancedDetector.h" +#include "engines/advancedDetector.h" #include "cruise/cruise.h" namespace Cruise { struct CRUISEGameDescription { - Common::ADGameDescription desc; + ADGameDescription desc; int gameType; uint32 features; @@ -61,7 +61,7 @@ static const PlainGameDescriptor cruiseGames[] = { {0, 0} }; -static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = { +static const ADObsoleteGameID obsoleteGameIDsTable[] = { {"cruise", "cruise", Common::kPlatformUnknown}, {0, 0, Common::kPlatformUnknown} }; @@ -76,7 +76,7 @@ static const CRUISEGameDescription gameDescriptions[] = { AD_ENTRY1("D1", "41a7a4d426dbd048eb369cfee4bb2717"), Common::FR_FRA, Common::kPlatformPC, - Common::ADGF_NO_FLAGS + ADGF_NO_FLAGS }, GType_CRUISE, 0, @@ -88,7 +88,7 @@ static const CRUISEGameDescription gameDescriptions[] = { AD_ENTRY1("D1", "a90d2b9ead6b4d812cd14268672cf178"), Common::EN_ANY, Common::kPlatformPC, - Common::ADGF_NO_FLAGS + ADGF_NO_FLAGS }, GType_CRUISE, 0, @@ -100,7 +100,7 @@ static const CRUISEGameDescription gameDescriptions[] = { AD_ENTRY1("D1", "e258865807ea31b2d523340e6f0a606b"), Common::FR_FRA, Common::kPlatformPC, - Common::ADGF_NO_FLAGS + ADGF_NO_FLAGS }, GType_CRUISE, 0, @@ -112,7 +112,7 @@ static const CRUISEGameDescription gameDescriptions[] = { AD_ENTRY1("D1", "f2a26522d49983c4ae32bcccbb801b02"), Common::DE_DEU, Common::kPlatformPC, - Common::ADGF_NO_FLAGS + ADGF_NO_FLAGS }, GType_CRUISE, 0, @@ -124,7 +124,7 @@ static const CRUISEGameDescription gameDescriptions[] = { AD_ENTRY1("D1", "e19a4ab2e24a69087e4ea994a5506231"), Common::IT_ITA, Common::kPlatformPC, - Common::ADGF_NO_FLAGS + ADGF_NO_FLAGS }, GType_CRUISE, 0, @@ -136,7 +136,7 @@ static const CRUISEGameDescription gameDescriptions[] = { AD_ENTRY1("D1", "9a302ada55600d96061fda1d63a6ccda"), Common::ES_ESP, Common::kPlatformPC, - Common::ADGF_NO_FLAGS + ADGF_NO_FLAGS }, GType_CRUISE, 0, @@ -146,7 +146,7 @@ static const CRUISEGameDescription gameDescriptions[] = { } -static const Common::ADParams detectionParams = { +static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Cruise::gameDescriptions, // Size of that superset structure @@ -165,9 +165,9 @@ static const Common::ADParams detectionParams = { 0 }; -class CruiseMetaEngine : public Common::AdvancedMetaEngine { +class CruiseMetaEngine : public AdvancedMetaEngine { public: - CruiseMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {} + CruiseMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Cinematique evo 2 engine"; @@ -177,10 +177,10 @@ public: return "Cruise for a Corpse (C) Delphine Software"; } - virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; }; -bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const { +bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)desc; if (gd) { *engine = new Cruise::CruiseEngine(syst, gd); |