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authorPaul Gilbert2009-06-06 01:39:08 +0000
committerPaul Gilbert2009-06-06 01:39:08 +0000
commit93375bddf02ae03c3bccced88af6aa0d0ad98b26 (patch)
tree582e403820babaae1c07722eb13adabe604fe4b1 /engines/cruise
parent3739d82f62e89b6a0690f52934a5489529d81dd5 (diff)
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Disabled the execution of scripts when doing a user wait - this prevents animated backgrounds from jerking to new positions once the mouse has been pressed
svn-id: r41210
Diffstat (limited to 'engines/cruise')
-rw-r--r--engines/cruise/cruise_main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/cruise/cruise_main.cpp b/engines/cruise/cruise_main.cpp
index 8ceef41f74..136aa92b81 100644
--- a/engines/cruise/cruise_main.cpp
+++ b/engines/cruise/cruise_main.cpp
@@ -1886,13 +1886,13 @@ void CruiseEngine::mainLoop(void) {
// flipScreen();
} else {
// Standard handling
-
+/*
manageScripts(&relHead);
manageScripts(&procHead);
removeFinishedScripts(&relHead);
removeFinishedScripts(&procHead);
-
+*/
if (isBlack) {
// This is a bit of a hack to ensure that user waits directly after a palette fade
// have time to restore the palette before waiting starts