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authorRetro-Junk2016-07-30 23:15:32 +0300
committerEugene Sandulenko2017-01-25 22:41:46 +0100
commitecf0d041045214933b9ef10d490bf62f3c7add99 (patch)
treeeaf091312dc898a15ffedb555588297d2234d871 /engines/cryo/detection.cpp
parente25bac9690f2802bce932d9b5490e2d5336be818 (diff)
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CRYO: Lost Eden game engine initial commit
Diffstat (limited to 'engines/cryo/detection.cpp')
-rw-r--r--engines/cryo/detection.cpp131
1 files changed, 131 insertions, 0 deletions
diff --git a/engines/cryo/detection.cpp b/engines/cryo/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+
+#include "engines/advancedDetector.h"
+#include "common/file.h"
+
+#include "cryo/cryo.h"
+
+
+namespace Cryo {
+
+const char *CryoEngine::getGameId() const {
+ return _gameDescription->gameId;
+}
+
+}
+
+static const PlainGameDescriptor cryoGames[] = {
+ {"losteden", "Lost Eden"},
+ {0, 0}
+};
+
+namespace Cryo {
+
+static const ADGameDescription gameDescriptions[] = {
+
+ // Lost Eden PC non-interactive demo version
+ // Probably not worth it
+ {
+ "losteden",
+ 0,
+ AD_ENTRY1s("EDEN6.HSQ", nullptr, 17093),
+ Common::EN_ANY,
+ Common::kPlatformDOS,
+ ADGF_DEMO,
+ GUIO1(GUIO_NONE)
+ },
+
+ // Lost Eden PC interactive demo version
+ {
+ "losteden",
+ 0,
+ AD_ENTRY1s("EDEN.DAT", nullptr, 205473728),
+ Common::EN_ANY,
+ Common::kPlatformDOS,
+ ADGF_DEMO,
+ GUIO1(GUIO_NONE)
+ },
+
+ // Lost Eden PC version
+ {
+ "losteden",
+ 0,
+ AD_ENTRY1s("EDEN.DAT", nullptr, 449853776),
+ Common::EN_ANY,
+ Common::kPlatformDOS,
+ ADGF_UNSTABLE,
+ GUIO1(GUIO_NONE)
+ },
+
+ // Lost Eden Mac version
+ {
+ "losteden",
+ 0,
+ AD_ENTRY1s("EDEN.DAT", nullptr, 489739536),
+ Common::EN_ANY,
+ Common::kPlatformMacintosh,
+ ADGF_UNSTABLE,
+ GUIO1(GUIO_NONE)
+ },
+
+ AD_TABLE_END_MARKER
+};
+
+} // End of namespace Cryo
+
+class CryoMetaEngine : public AdvancedMetaEngine {
+public:
+ CryoMetaEngine() : AdvancedMetaEngine(Cryo::gameDescriptions, sizeof(ADGameDescription), cryoGames) {
+ _singleId = "losteden";
+ }
+
+ virtual const char *getName() const {
+ return "Cryo Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Cryo Engine (C) Cryo Interactive";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+};
+
+bool CryoMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return false;
+}
+
+bool CryoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ if (desc) {
+ *engine = new Cryo::CryoEngine(syst, desc);
+ }
+ return desc != 0;
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(CRYO)
+ REGISTER_PLUGIN_DYNAMIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine);
+#endif