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author | Retro-Junk | 2016-07-30 23:15:32 +0300 |
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committer | Eugene Sandulenko | 2017-01-25 22:41:46 +0100 |
commit | ecf0d041045214933b9ef10d490bf62f3c7add99 (patch) | |
tree | eaf091312dc898a15ffedb555588297d2234d871 /engines/cryo/detection.cpp | |
parent | e25bac9690f2802bce932d9b5490e2d5336be818 (diff) | |
download | scummvm-rg350-ecf0d041045214933b9ef10d490bf62f3c7add99.tar.gz scummvm-rg350-ecf0d041045214933b9ef10d490bf62f3c7add99.tar.bz2 scummvm-rg350-ecf0d041045214933b9ef10d490bf62f3c7add99.zip |
CRYO: Lost Eden game engine initial commit
Diffstat (limited to 'engines/cryo/detection.cpp')
-rw-r--r-- | engines/cryo/detection.cpp | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/engines/cryo/detection.cpp b/engines/cryo/detection.cpp new file mode 100644 index 0000000000..1d6f145c78 --- /dev/null +++ b/engines/cryo/detection.cpp @@ -0,0 +1,131 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "base/plugins.h" + +#include "engines/advancedDetector.h" +#include "common/file.h" + +#include "cryo/cryo.h" + + +namespace Cryo { + +const char *CryoEngine::getGameId() const { + return _gameDescription->gameId; +} + +} + +static const PlainGameDescriptor cryoGames[] = { + {"losteden", "Lost Eden"}, + {0, 0} +}; + +namespace Cryo { + +static const ADGameDescription gameDescriptions[] = { + + // Lost Eden PC non-interactive demo version + // Probably not worth it + { + "losteden", + 0, + AD_ENTRY1s("EDEN6.HSQ", nullptr, 17093), + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_DEMO, + GUIO1(GUIO_NONE) + }, + + // Lost Eden PC interactive demo version + { + "losteden", + 0, + AD_ENTRY1s("EDEN.DAT", nullptr, 205473728), + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_DEMO, + GUIO1(GUIO_NONE) + }, + + // Lost Eden PC version + { + "losteden", + 0, + AD_ENTRY1s("EDEN.DAT", nullptr, 449853776), + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_UNSTABLE, + GUIO1(GUIO_NONE) + }, + + // Lost Eden Mac version + { + "losteden", + 0, + AD_ENTRY1s("EDEN.DAT", nullptr, 489739536), + Common::EN_ANY, + Common::kPlatformMacintosh, + ADGF_UNSTABLE, + GUIO1(GUIO_NONE) + }, + + AD_TABLE_END_MARKER +}; + +} // End of namespace Cryo + +class CryoMetaEngine : public AdvancedMetaEngine { +public: + CryoMetaEngine() : AdvancedMetaEngine(Cryo::gameDescriptions, sizeof(ADGameDescription), cryoGames) { + _singleId = "losteden"; + } + + virtual const char *getName() const { + return "Cryo Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Cryo Engine (C) Cryo Interactive"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; +}; + +bool CryoMetaEngine::hasFeature(MetaEngineFeature f) const { + return false; +} + +bool CryoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + if (desc) { + *engine = new Cryo::CryoEngine(syst, desc); + } + return desc != 0; +} + +#if PLUGIN_ENABLED_DYNAMIC(CRYO) + REGISTER_PLUGIN_DYNAMIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine); +#else + REGISTER_PLUGIN_STATIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine); +#endif |