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authorStrangerke2016-12-31 05:11:33 -0800
committerEugene Sandulenko2017-01-25 22:42:19 +0100
commitc85bfafefc66a810adf25eb0bf1b159489ddd919 (patch)
treeb2bba122e9c5cd65efad4842614f29a5a063f643 /engines/cryo/eden.cpp
parent183ccf3ad9825b9c39b1c709a7df514d0c2a3da5 (diff)
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CRYO: rename more functions
Diffstat (limited to 'engines/cryo/eden.cpp')
-rw-r--r--engines/cryo/eden.cpp211
1 files changed, 111 insertions, 100 deletions
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp
index 23a066d7d2..c6929d29d0 100644
--- a/engines/cryo/eden.cpp
+++ b/engines/cryo/eden.cpp
@@ -253,7 +253,8 @@ void EdenGame::scrollMirror() {
}
}
-void EdenGame::scrollpano() {
+// Original name: scrollpano
+void EdenGame::scrollPanel() {
if (_cursorPosY > 16 && _cursorPosY < 165) {
if (_cursorPosX >= 0 && _cursorPosX < 16) {
if (_scrollPos > 3) {
@@ -330,7 +331,8 @@ void EdenGame::characterInMirror() {
}
}
-void EdenGame::gametomiroir(byte arg1) {
+// Original name: gametomiroir
+void EdenGame::gameToMirror(byte arg1) {
if (p_global->_displayFlags != DisplayFlags::dfFlag2) {
rundcurs();
restoreFriezes();
@@ -339,7 +341,7 @@ void EdenGame::gametomiroir(byte arg1) {
saveFriezes();
}
int16 bank = p_global->_roomBackgroundBankNum;
- unsigned int resNum = bank + 326;
+ uint16 resNum = bank + 326;
if (_vm->getPlatform() == Common::kPlatformMacintosh) {
if (bank == 76 || bank == 128)
resNum = 2487; // PCIMG.HSQ
@@ -353,7 +355,7 @@ void EdenGame::gametomiroir(byte arg1) {
p_global->_iconsIndex = 16;
p_global->_autoDialog = false;
p_global->_displayFlags = DisplayFlags::dfMirror;
- p_global->_var102 = arg1;
+ p_global->_mirrorEffect = arg1;
}
void EdenGame::flipMode() {
@@ -376,7 +378,7 @@ void EdenGame::flipMode() {
if (p_global->_displayFlags != DisplayFlags::dfFrescoes && p_global->_displayFlags != DisplayFlags::dfFlag2) {
closeRoom();
if (p_global->_displayFlags & DisplayFlags::dfFlag1)
- gametomiroir(1);
+ gameToMirror(1);
else {
quitMirror();
updateRoom(p_global->_roomNum);
@@ -399,7 +401,7 @@ void EdenGame::quitMirror() {
p_global->_displayFlags = DisplayFlags::dfFlag1;
p_global->_var100 = 0xFF;
p_global->_eventType = EventType::etEventC;
- p_global->_var102 = 1;
+ p_global->_mirrorEffect = 1;
}
void EdenGame::clictimbre() {
@@ -454,7 +456,7 @@ void EdenGame::gotoPlace(Goto *go) {
p_global->_areaNum = p_global->_roomNum >> 8;
p_global->_eventType = EventType::etEvent5;
p_global->_newMusicType = MusicType::mt2;
- setpersohere();
+ setCharacterHere();
musique();
updateRoom1(p_global->_roomNum);
drawTopScreen();
@@ -494,7 +496,7 @@ void EdenGame::deplaval(uint16 roomNum) {
p_global->_roomNum = roomNum;
p_global->_areaNum = roomNum >> 8;
p_global->_eventType = EventType::etEvent5;
- setpersohere();
+ setCharacterHere();
p_global->_newMusicType = MusicType::mtNormal;
musique();
updateRoom1(roomNum);
@@ -825,7 +827,7 @@ void EdenGame::actionGetHorn() {
p_global->_eventType = EventType::etEvent7;
showEvents();
bigphase1();
- setpersohere();
+ setCharacterHere();
p_global->_roomPtr = getRoom(p_global->_roomNum);
}
@@ -992,20 +994,20 @@ void EdenGame::actionMoveWest() {
// Original name: afficher
void EdenGame::display() {
- if (!p_global->_var102 && !p_global->_var103) {
+ if (!p_global->_mirrorEffect && !p_global->_var103) {
if (_paletteUpdateRequired) {
_paletteUpdateRequired = false;
CLPalette_Send2Screen(_globalPalette, 0, 256);
}
CLBlitter_CopyView2Screen(_mainView);
} else {
- if (p_global->_var102)
- effet3();
+ if (p_global->_mirrorEffect)
+ displayEffect3();
else
- effet2();
+ displayEffect2();
p_global->_var103 = 0;
- p_global->_var102 = 0;
+ p_global->_mirrorEffect = 0;
}
}
@@ -1015,12 +1017,12 @@ void EdenGame::afficher128() {
CLBlitter_CopyView2Screen(_mainView);
p_global->_updatePaletteFlag = 0;
} else {
- ClearScreen();
- fadetoblack128(1);
+ clearScreen();
+ fadeToBlackLowPalette(1);
if (_showBlackBars)
drawBlackBars();
CLBlitter_CopyView2Screen(_mainView);
- fadefromblack128(1);
+ fadeFromBlackLowPalette(1);
}
}
@@ -2627,7 +2629,7 @@ void EdenGame::closeCharacterScreen() {
p_global->_curCharacterAnimPtr = nullptr;
anim_perfin();
if (p_global->_displayFlags & DisplayFlags::dfMirror) {
- gametomiroir(1);
+ gameToMirror(1);
_scrollPos = _oldScrollPos;
scroll();
return;
@@ -2638,7 +2640,7 @@ void EdenGame::closeCharacterScreen() {
p_global->_numGiveObjs = 0;
}
if (p_global->_varF2 & 1) {
- p_global->_var102 = 6;
+ p_global->_mirrorEffect = 6; // CHECKME: Verify the value
p_global->_varF2 &= ~1;
}
char oldLoc = p_global->_newLocation;
@@ -3492,7 +3494,7 @@ void EdenGame::actionAdam() {
p_global->_areaNum = Areas::arWhiteArch;
p_global->_eventType = EventType::etEvent5;
p_global->_valleyVidNum = 0;
- p_global->_var102 = 6;
+ p_global->_mirrorEffect = 6; // CHECKME: Verify the value
p_global->_newMusicType = MusicType::mtNormal;
updateRoom(p_global->_roomNum);
} else {
@@ -3531,9 +3533,9 @@ void EdenGame::actionAdam() {
_specialTextMode = true;
playHNM(vid);
_paletteUpdateRequired = true;
- p_global->_var102 = 16;
+ p_global->_mirrorEffect = 16; // CHECKME: Verify the value
showBars();
- gametomiroir(0);
+ gameToMirror(0);
}
break;
case Objects::obApple:
@@ -3633,7 +3635,7 @@ void EdenGame::specialPrism(perso_t *perso) {
// Original name: SpcTalisman
void EdenGame::specialTalisman(perso_t *perso) {
if (perso == &kPersons[PER_DINA])
- AddToParty(PER_DINA);
+ addToParty(PER_DINA);
}
// Original name: SpcMasque
@@ -3831,7 +3833,7 @@ void EdenGame::narrateur() {
endCharacterSpeech();
}
p_global->_narratorDialogPtr = p_global->_dialogPtr;
- p_global->_var102 = 0;
+ p_global->_mirrorEffect = 0;
p_global->_var103 = 0;
closeCharacterScreen();
placeVava(p_global->_areaPtr);
@@ -3840,10 +3842,10 @@ void EdenGame::narrateur() {
}
p_global->_var103 = 0;
if (p_global->_narratorSequence == 10) {
- AddToParty(PER_MESSENGER);
- AddToParty(PER_EVE);
- AddToParty(PER_MONK);
- AddToParty(PER_GUARDS);
+ addToParty(PER_MESSENGER);
+ addToParty(PER_EVE);
+ addToParty(PER_MONK);
+ addToParty(PER_GUARDS);
removeFromParty(PER_MANGO);
p_global->_eloiHaveNews = 0;
deplaval(139);
@@ -4121,7 +4123,7 @@ void EdenGame::evenchrono() {
return;
}
if (p_global->_roomNum == 2817) {
- AddToParty(PER_MESSENGER);
+ addToParty(PER_MESSENGER);
p_global->_gameFlags |= GameFlags::gfFlag40;
dialautoon();
} else
@@ -4147,7 +4149,8 @@ void EdenGame::prechargephrases(int16 vid) {
dialoscansvmas(dial);
}
-void EdenGame::effet1() {
+// Original name: effet1
+void EdenGame::displayEffect1() {
blackRect32();
if (!_doubledScreen) {
setSrcRect(0, 0, 16 - 1, 4 - 1);
@@ -4203,7 +4206,8 @@ void EdenGame::effet1() {
p_global->_varF1 = 0;
}
-void EdenGame::effet2() {
+// Original name: effet2
+void EdenGame::displayEffect2() {
static int16 pattern1[] = {0, 1, 2, 3, 7, 11, 15, 14, 13, 12, 8, 4, 5, 6, 10, 9};
static int16 pattern2[] = {0, 15, 1, 14, 2, 13, 3, 12, 7, 8, 11, 4, 5, 10, 6, 9};
static int16 pattern3[] = {0, 2, 5, 7, 8, 10, 13, 15, 1, 3, 4, 6, 9, 11, 12, 14};
@@ -4211,7 +4215,7 @@ void EdenGame::effet2() {
static int eff2pat = 0;
if (p_global->_var103 == 69) {
- effet4();
+ displayEffect4();
return;
}
switch (++eff2pat) {
@@ -4231,7 +4235,8 @@ void EdenGame::effet2() {
}
}
-void EdenGame::effet3() {
+// Original name: effet3
+void EdenGame::displayEffect3() {
CLPalette_GetLastPalette(oldPalette);
for (uint16 i = 0; i < 6; i++) {
for (uint16 c = 0; c < 256; c++) {
@@ -4256,7 +4261,8 @@ void EdenGame::effet3() {
}
}
-void EdenGame::effet4() {
+// Original name: effet4
+void EdenGame::displayEffect4() {
byte *scr, *pix, *r24, *r25, *r30, c;
int16 x, y;
int16 r17, r23, r16, r18, r19, r22, r27, r31;
@@ -4397,7 +4403,7 @@ void EdenGame::effet4() {
CLBlitter_CopyView2Screen(_mainView);
}
-void EdenGame::ClearScreen() {
+void EdenGame::clearScreen() {
byte *scr;
int16 x, y;
@@ -4530,10 +4536,11 @@ void EdenGame::fadeToBlack(int delay) {
}
}
-void EdenGame::fadetoblack128(int delay) {
+// Original name: fadetoblack128
+void EdenGame::fadeToBlackLowPalette(int delay) {
CLPalette_GetLastPalette(oldPalette);
for (int16 i = 0; i < 6; i++) {
- for (int16 j = 0; j < 129; j++) { //TODO: wha?
+ for (int16 j = 0; j < 129; j++) { //CHECKME: Should be 128?
newColor.r = oldPalette[j].r >> i;
newColor.g = oldPalette[j].g >> i;
newColor.b = oldPalette[j].b >> i;
@@ -4544,9 +4551,10 @@ void EdenGame::fadetoblack128(int delay) {
}
}
-void EdenGame::fadefromblack128(int delay) {
+// Original name: fadefromblack128
+void EdenGame::fadeFromBlackLowPalette(int delay) {
for (int16 i = 0; i < 6; i++) {
- for (int16 j = 0; j < 129; j++) { //TODO: wha?
+ for (int16 j = 0; j < 129; j++) { //CHECKME: Should be 128?
newColor.r = _globalPalette[j].r >> (5 - i);
newColor.g = _globalPalette[j].g >> (5 - i);
newColor.b = _globalPalette[j].b >> (5 - i);
@@ -4718,7 +4726,7 @@ void EdenGame::verifh(byte *ptr) {
*data-- = *head--;
head = data + 1;
data = ptr;
- Expand_hsq(head, data);
+ expandHSQ(head, data);
}
void EdenGame::openbigfile() {
@@ -4995,7 +5003,7 @@ void EdenGame::loadpartoffile(uint16 num, void *buffer, int32 pos, int32 len) {
h_bigfile.read(buffer, len);
}
-void EdenGame::Expand_hsq(byte *input, byte *output) {
+void EdenGame::expandHSQ(byte *input, byte *output) {
byte *src = input;
byte *dst = output;
byte *ptr;
@@ -5097,7 +5105,7 @@ void EdenGame::updateInfoList() {
_infoList[idx] = 0;
}
-void EdenGame::init_globals() {
+void EdenGame::initGlobals() {
_gameIcons[16]._cursorId |= 0x8000;
p_global->_areaNum = Areas::arMo;
@@ -5214,7 +5222,7 @@ void EdenGame::init_globals() {
p_global->_giveObj3 = 0;
p_global->_var100 = 0;
p_global->_roomVidNum = 0;
- p_global->_var102 = 0;
+ p_global->_mirrorEffect = 0;
p_global->_var103 = 0;
p_global->_roomBackgroundBankNum = 0;
p_global->_valleyVidNum = 0;
@@ -5440,7 +5448,7 @@ void EdenGame::specialout() {
void EdenGame::specialin() {
if (!(p_global->_party & PersonMask::pmEloi) && (p_global->_partyOutside & PersonMask::pmEloi) && (p_global->_roomNum & 0xFF) == 1) {
- AddToParty(PER_MESSENGER);
+ addToParty(PER_MESSENGER);
p_global->_eloiHaveNews = 1;
}
if (p_global->_roomNum == 288)
@@ -5488,7 +5496,7 @@ void EdenGame::animpiece() {
bars_out();
p_global->_updatePaletteFlag = 16;
if (!(p_global->_narratorSequence & 0x80)) //TODO: bug? !() @ 100DC
- p_global->_var102 = 0;
+ p_global->_mirrorEffect = 0;
if (!needToFade)
needToFade = room->_flags & RoomFlags::rf02;
playHNM(p_global->_roomVidNum);
@@ -5592,7 +5600,7 @@ void EdenGame::maj2() {
displayPlace();
assert(_vm->ScreenView->_pitch == 320);
if (p_global->_roomNum == 273 && p_global->_prevLocation == 18)
- p_global->_var102 = 1;
+ p_global->_mirrorEffect = 1;
if (p_global->_eventType == EventType::etEventC) {
drawTopScreen();
showObjects();
@@ -5604,17 +5612,17 @@ void EdenGame::maj2() {
r30 = true;
//TODO: ^^ inlined func?
- if (p_global->_var102 || p_global->_var103)
+ if (p_global->_mirrorEffect || p_global->_var103)
display();
else if (p_global->_varF1 == (RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01)) {
drawBlackBars();
- effet1();
+ displayEffect1();
} else if (p_global->_varF1 && !(p_global->_varF1 & RoomFlags::rf04) && !r30) {
if (!(p_global->_displayFlags & DisplayFlags::dfPanable))
drawBlackBars();
else if (p_global->_valleyVidNum)
drawBlackBars();
- effet1();
+ displayEffect1();
} else if (r30 && !(p_global->_varF1 & RoomFlags::rf04))
effetpix();
else
@@ -5644,7 +5652,7 @@ void EdenGame::updateRoom1(int16 roomNum) {
// Original name: maj_salle
void EdenGame::updateRoom(uint16 roomNum) {
- setpersohere();
+ setCharacterHere();
updateRoom1(roomNum);
}
@@ -5750,7 +5758,7 @@ void EdenGame::run() {
_mainView->_doubled = _doubledScreen;
while (!_quitFlag2) {
- init_globals();
+ initGlobals();
_quitFlag3 = false;
_normalCursor = true;
_torchCursor = false;
@@ -5762,7 +5770,7 @@ void EdenGame::run() {
drawBlackBars();
display();
fadeToBlack(3);
- ClearScreen();
+ clearScreen();
playHNM(95);
if (p_global->_endGameFlag == 50) {
loadrestart();
@@ -5787,7 +5795,7 @@ void EdenGame::run() {
void EdenGame::edmain() {
//TODO
- entergame();
+ enterGame();
while (!bufferAllocationErrorFl && !_quitFlag3 && p_global->_endGameFlag != 50) {
if (!_gameStarted) {
// if in demo mode, reset game after a while
@@ -5803,7 +5811,7 @@ void EdenGame::edmain() {
_musicPlayingFlag = false;
_musicEnabledFlag = false;
intro();
- entergame();
+ enterGame();
}
}
rundcurs();
@@ -5816,7 +5824,7 @@ void EdenGame::edmain() {
if (p_global->_drawFlags & DrawFlags::drDrawTopScreen)
drawTopScreen();
if ((p_global->_displayFlags & DisplayFlags::dfPanable) && (p_global->_displayFlags != DisplayFlags::dfPerson))
- scrollpano();
+ scrollPanel();
if ((p_global->_displayFlags & DisplayFlags::dfMirror) && (p_global->_displayFlags != DisplayFlags::dfPerson))
scrollMirror();
if ((p_global->_displayFlags & DisplayFlags::dfFrescoes) && (p_global->_displayFlags != DisplayFlags::dfPerson))
@@ -5855,7 +5863,7 @@ void EdenGame::intro() {
}
}
-void EdenGame::entergame() {
+void EdenGame::enterGame() {
char flag = 0;
_currentTime = _vm->_timerTicks / 100;
p_global->_gameTime = _currentTime;
@@ -5881,7 +5889,7 @@ void EdenGame::entergame() {
drawTopScreen();
saveFriezes();
_showBlackBars = true;
- p_global->_var102 = 1;
+ p_global->_mirrorEffect = 1;
updateRoom(p_global->_roomNum);
if (flag) {
p_global->_iconsIndex = 4;
@@ -6446,7 +6454,7 @@ void EdenGame::playHNM(int16 num) {
_vm->_video->flushPreloadBuffer(_hnmContext);
if (needToFade) {
fadeToBlack(4);
- ClearScreen();
+ clearScreen();
needToFade = false;
}
if (num == 2012 || num == 98 || num == 171)
@@ -7038,7 +7046,7 @@ void EdenGame::generique() {
drawBlackBars();
display();
fadeToBlack(3);
- ClearScreen();
+ clearScreen();
int oldmusic = p_global->_currMusicNum;
playHNM(95);
displayPanel();
@@ -7052,7 +7060,7 @@ void EdenGame::cancel2() {
showObjects();
p_global->_iconsIndex = 16;
p_global->_drawFlags &= ~DrawFlags::drDrawMenu;
- gametomiroir(1);
+ gameToMirror(1);
}
void EdenGame::testvoice() {
@@ -7536,7 +7544,7 @@ void EdenGame::edenShudown() {
if (_personTalking)
endCharacterSpeech();
p_global->_var103 = 0;
- p_global->_var102 = 0;
+ p_global->_mirrorEffect = 0;
putObject();
_currCursor = 53;
if (p_global->_displayFlags != DisplayFlags::dfFlag2)
@@ -7661,17 +7669,20 @@ void EdenGame::perso_ici(int16 action) {
} while (perso->_roomNum != 0xFFFF);
}
-void EdenGame::setpersohere() {
- debug("setpersohere, perso is %ld", p_global->_characterPtr - kPersons);
+// Original name: setpersohere
+void EdenGame::setCharacterHere() {
+ debug("setCharacterHere, perso is %ld", p_global->_characterPtr - kPersons);
p_global->_partyOutside = 0;
p_global->_party = 0;
- p_global->_roomCharacterPtr = 0;
+ p_global->_roomCharacterPtr = nullptr;
p_global->_roomCharacterType = 0;
p_global->_roomCharacterFlags = 0;
perso_ici(1);
perso_ici(0);
- if (p_global->_roomCharacterType == PersonFlags::pftTyrann) removeInfo(p_global->_areaNum + ValleyNews::vnTyrannIn);
- if (p_global->_roomCharacterType == PersonFlags::pftTriceraptor) removeInfo(p_global->_areaNum + ValleyNews::vnTriceraptorsIn);
+ if (p_global->_roomCharacterType == PersonFlags::pftTyrann)
+ removeInfo(p_global->_areaNum + ValleyNews::vnTyrannIn);
+ if (p_global->_roomCharacterType == PersonFlags::pftTriceraptor)
+ removeInfo(p_global->_areaNum + ValleyNews::vnTriceraptorsIn);
if (p_global->_roomCharacterType == PersonFlags::pftVelociraptor) {
removeInfo(p_global->_areaNum + ValleyNews::vnTyrannIn);
removeInfo(p_global->_areaNum + ValleyNews::vnTyrannLost);
@@ -7694,7 +7705,7 @@ void EdenGame::AddCharacterToParty() {
}
// Original name: suis_moi
-void EdenGame::AddToParty(int16 index) {
+void EdenGame::addToParty(int16 index) {
perso_t *old_perso = p_global->_characterPtr;
p_global->_characterPtr = &kPersons[index];
AddCharacterToParty();
@@ -7801,7 +7812,7 @@ void EdenGame::phase130() {
void EdenGame::phase161() {
Area *area = p_global->_areaPtr;
- AddToParty(PER_MAMMI);
+ addToParty(PER_MAMMI);
kPersons[PER_MAMMI]._flags |= PersonFlags::pf10;
area->_flags |= AreaFlags::afFlag1;
p_global->_curAreaFlags |= AreaFlags::afFlag1;
@@ -7826,7 +7837,7 @@ void EdenGame::phase353() {
}
void EdenGame::phase369() {
- AddToParty(PER_MESSENGER);
+ addToParty(PER_MESSENGER);
p_global->_narratorSequence = 2;
_gameRooms[334]._exits[0] = 134;
_gameRooms[335]._exits[0] = 134;
@@ -7858,14 +7869,14 @@ void EdenGame::phase385() {
void EdenGame::phase418() {
loseObject(Objects::obHorn);
dialautoon();
- AddToParty(PER_TORMENTOR);
+ addToParty(PER_TORMENTOR);
}
void EdenGame::phase433() {
dialautoon();
kPersons[PER_MAMMI_4]._flags &= ~PersonFlags::pf80;
kPersons[PER_TORMENTOR]._flags &= ~PersonFlags::pf80;
- setpersohere();
+ setCharacterHere();
p_global->_chronoFlag = 0;
p_global->_chrono = 0;
}
@@ -7977,7 +7988,7 @@ void EdenGame::phase48() {
}
void EdenGame::phase64() {
- AddToParty(PER_DINA);
+ addToParty(PER_DINA);
kPersons[PER_MESSENGER]._roomNum = 259;
}
@@ -7993,12 +8004,12 @@ void EdenGame::phase112() {
}
void EdenGame::phase128() {
- AddToParty(PER_DINA);
+ addToParty(PER_DINA);
giveObject();
}
void EdenGame::phase144() {
- AddToParty(PER_MESSENGER);
+ addToParty(PER_MESSENGER);
_gameRooms[113]._video = 0;
_gameRooms[113]._bank = 317;
}
@@ -8012,7 +8023,7 @@ void EdenGame::phase176() {
void EdenGame::phase192() {
Area *area = p_global->_areaPtr;
- AddToParty(PER_MAMMI_1);
+ addToParty(PER_MAMMI_1);
kPersons[PER_MAMMI_1]._flags |= PersonFlags::pf10;
dialautoon();
area->_flags |= AreaFlags::afFlag1;
@@ -8031,7 +8042,7 @@ void EdenGame::phase224() {
void EdenGame::phase240() {
Area *area = p_global->_areaPtr;
- AddToParty(PER_MAMMI_2);
+ addToParty(PER_MAMMI_2);
kPersons[PER_MAMMI_2]._flags |= PersonFlags::pf10;
area->_flags |= AreaFlags::afFlag1;
p_global->_curAreaFlags |= AreaFlags::afFlag1;
@@ -8050,14 +8061,14 @@ void EdenGame::phase288() {
setChoiceYes();
kPersons[PER_MANGO]._roomNum = 0;
removeFromParty(PER_MANGO);
- AddToParty(PER_MESSENGER);
+ addToParty(PER_MESSENGER);
p_global->_narratorSequence = 8;
}
void EdenGame::phase304() {
Area *area = p_global->_areaPtr;
- AddToParty(PER_EVE);
- AddToParty(PER_MAMMI_5);
+ addToParty(PER_EVE);
+ addToParty(PER_MAMMI_5);
kPersons[PER_MAMMI_5]._flags |= PersonFlags::pf10;
dialautoon();
area->_flags |= AreaFlags::afFlag1;
@@ -8096,7 +8107,7 @@ void EdenGame::phase368() {
void EdenGame::phase384() {
Area *area = p_global->_areaPtr;
- AddToParty(PER_EVE);
+ addToParty(PER_EVE);
removeFromParty(PER_DINA);
dialautoon();
area->_flags |= AreaFlags::afFlag1;
@@ -8113,7 +8124,7 @@ void EdenGame::phase400() {
}
void EdenGame::phase416() {
- AddToParty(PER_MONK);
+ addToParty(PER_MONK);
_gameIcons[130]._cursorId &= ~0x8000;
p_global->_characterBackgroundBankIdx = 60;
_gameRooms[0]._exits[0] = 138;
@@ -8137,7 +8148,7 @@ void EdenGame::phase464() {
p_global->_areaPtr->_flags |= AreaFlags::afFlag1;
p_global->_curAreaFlags |= AreaFlags::afFlag1;
kPersons[PER_MAMMI_6]._flags |= PersonFlags::pf10;
- AddToParty(PER_AZIA);
+ addToParty(PER_AZIA);
p_global->_citadelAreaNum = p_global->_areaNum;
naitredino(8);
}
@@ -8164,11 +8175,11 @@ void EdenGame::phase512() {
void EdenGame::phase528() {
p_global->_narratorSequence = 11;
- AddToParty(PER_MONK);
- AddToParty(PER_MESSENGER);
- AddToParty(PER_EVE);
- AddToParty(PER_AZIA);
- AddToParty(PER_GUARDS);
+ addToParty(PER_MONK);
+ addToParty(PER_MESSENGER);
+ addToParty(PER_EVE);
+ addToParty(PER_AZIA);
+ addToParty(PER_GUARDS);
}
void EdenGame::phase544() {
@@ -8562,7 +8573,7 @@ void EdenGame::make_matrice_fix() {
dword_32444 = (_cosTable[r28 * 2] * _cosTable[r30 * 2]) >> 8;
}
-void EdenGame::projection_fix(cube_t *cubep, int n) {
+void EdenGame::projectionFix(cube_t *cubep, int n) {
for (int i = 0; i < n; i++) {
int r28 = cubep->vertices[i * 4];
int r27 = cubep->vertices[i * 4 + 1];
@@ -8594,7 +8605,7 @@ void EdenGame::initCubeMac() {
void EdenGame::engineMac() {
Eden_dep_and_rot();
make_matrice_fix();
- projection_fix(&cube, cube_faces);
+ projectionFix(&cube, cube_faces);
displayObject(&cube);
}
@@ -8665,28 +8676,28 @@ void EdenGame::NEWcharge_objet_mob(cube_t *cubep, int fileNum, byte *texturePtr)
char *next = tmp1;
char error;
- cube_faces = next_val(&next, &error);
+ cube_faces = nextVal(&next, &error);
int16 *vertices = (int16 *)malloc(cube_faces * 4 * sizeof(*vertices));
int16 *projection = (int16 *)malloc(cube_faces * 4 * sizeof(*projection));
for (int i = 0; i < cube_faces; i++) {
- vertices[i * 4] = next_val(&next, &error);
- vertices[i * 4 + 1] = next_val(&next, &error);
- vertices[i * 4 + 2] = next_val(&next, &error);
+ vertices[i * 4] = nextVal(&next, &error);
+ vertices[i * 4 + 1] = nextVal(&next, &error);
+ vertices[i * 4 + 2] = nextVal(&next, &error);
}
- int count2 = next_val(&next, &error);
+ int count2 = nextVal(&next, &error);
cubeface_t **tmp4 = (cubeface_t **)malloc(count2 * sizeof(*tmp4));
for (int i = 0; i < count2; i++) {
tmp4[i] = (cubeface_t *)malloc(sizeof(cubeface_t));
tmp4[i]->tri = 3;
- char textured = next_val(&next, &error);
- tmp4[i]->ff_5 = next_val(&next, &error);
+ char textured = nextVal(&next, &error);
+ tmp4[i]->ff_5 = nextVal(&next, &error);
tmp4[i]->indices = (uint16 *)malloc(3 * sizeof(*tmp4[i]->indices));
tmp4[i]->uv = (int16 *)malloc(3 * 2 * sizeof(*tmp4[i]->uv));
for (int j = 0; j < 3; j++) {
- tmp4[i]->indices[j] = next_val(&next, &error);
+ tmp4[i]->indices[j] = nextVal(&next, &error);
if (textured) {
- tmp4[i]->uv[j * 2] = next_val(&next, &error);
- tmp4[i]->uv[j * 2 + 1] = next_val(&next, &error);
+ tmp4[i]->uv[j * 2] = nextVal(&next, &error);
+ tmp4[i]->uv[j * 2 + 1] = nextVal(&next, &error);
}
}
if (textured) {
@@ -8702,7 +8713,7 @@ void EdenGame::NEWcharge_objet_mob(cube_t *cubep, int fileNum, byte *texturePtr)
cubep->vertices = vertices;
}
-int EdenGame::next_val(char **ptr, char *error) {
+int EdenGame::nextVal(char **ptr, char *error) {
char c = 0;
char *p = *ptr;
int val = strtol(p, 0, 10);